Walking Dad
First Post
@hero4hire
As Shayuri seems to have also other ideas, I will go with the speedster concept. Will add background soon.
This will be the first speedster I have a chance to play
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[sblock=Greyhound]
STRENGTH 2
AGILITY 4
FIGHTING (6) 10
AWARENESS 1
STAMINA 2
DEXTERITY 3
INTELLECT 0
PRESENCE 0
POWERS
Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points
• Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point
Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 4 • 24 points
Super-Speed: Enhanced Initiative 3, Quickness 10, Speed 15 (64,000 MPH)• 28 points
• Super Recovery: Regeneration 10 (persistent) • 1 point
Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point
Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points
Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points
ADVANTAGES
Agile Feint, Defensive Roll 2, Equipment 1, Improved Initiative 3, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge
EQUIPMENT (5 total)
Club (x2) 4
Body Armor (as leather 1)
SKILLS
Acrobatics 4 (+8), Athletics 7 (+9), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 6 (+6), Perception 8 (+9)
OFFENSE
INITIATIVE +16
Throw +3 Ranged, Damage 2
Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5
DEFENSE
DODGE 15 FORTITUDE 10
PARRY 15 TOUGHNESS 5/3*
WILL 10 *Without Defensive Roll
COMPLICATIONS
Identity:
Motivation: Justice
Reputation: Using to much violence against 'normal' criminals
Power Point Summary: Abilities 36 PP + Defense 17 PP + Skills 19 PP + Advantages 9 PP + Powers 69 PP = 150 PP
[/sblock]
As Shayuri seems to have also other ideas, I will go with the speedster concept. Will add background soon.
This will be the first speedster I have a chance to play
---
[sblock=Greyhound]
STRENGTH 2
AGILITY 4
FIGHTING (6) 10
AWARENESS 1
STAMINA 2
DEXTERITY 3
INTELLECT 0
PRESENCE 0
POWERS
Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points
• Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point
Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 4 • 24 points
Super-Speed: Enhanced Initiative 3, Quickness 10, Speed 15 (64,000 MPH)• 28 points
• Super Recovery: Regeneration 10 (persistent) • 1 point
Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point
Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points
Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points
ADVANTAGES
Agile Feint, Defensive Roll 2, Equipment 1, Improved Initiative 3, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge
EQUIPMENT (5 total)
Club (x2) 4
Body Armor (as leather 1)
SKILLS
Acrobatics 4 (+8), Athletics 7 (+9), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 6 (+6), Perception 8 (+9)
OFFENSE
INITIATIVE +16
Throw +3 Ranged, Damage 2
Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5
DEFENSE
DODGE 15 FORTITUDE 10
PARRY 15 TOUGHNESS 5/3*
WILL 10 *Without Defensive Roll
COMPLICATIONS
Identity:
Motivation: Justice
Reputation: Using to much violence against 'normal' criminals
Power Point Summary: Abilities 36 PP + Defense 17 PP + Skills 19 PP + Advantages 9 PP + Powers 69 PP = 150 PP
[/sblock]
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