Barsoomcore-
RPGgirl "20090 Upanga Road"
First off, I really enjoyed this story. A seemingly effortless glide
from one picture to the next -- which is what Ceramic DM is all about.
You couldn't tell this story without the pictures, and that's exactly
how it should be. The images of Derek on his little pig bike and Ngai
in the fish tank are central to the story, and even the books, which
might be considered a throwaway, are so emotionally charged that you
get away with it just fine.
Very well told. So now I'm going to tear it to little bits. That's what
you signed up for, isn't it?
You suffer from unclear descriptions. I can't always see what's going
on -- or rather, once you've set the scene, you seem to violate what
you just said and so I get confused.
Take Derek's first arrival at the enkang. He looks in, sees no one but
some kids, calls out and turns away. A voice calls "from the recesses
of the biggest hut." Derek turns back "to face a seven foot Maasai
warrior wrapped in bright red silk." This is confusing. Did the seven
foot tall Maasai emerge from the hut? Did he materialize behind Derek?
Suddenly you're changing my impression of what the scene is, and so I
start to doubt my initial impression, and I get confused and you lose
the evocation of the scene you originally had.
Another: at the end of the conversation with the Maasai, we see Derek,
"jumping astride the bike and peddling back Dar as fast as he could."
Which is fine, except that after Derek has evidently returned to Dar,
the Maasai calls out to him. "Oh, I see," says your reader, "He didn't
peddle back TO Dar, he peddled back TOWARDS Dar. I get it now." But by
now your reader is no longer engrossed in the story.
This sort of thing is common throughout the story.
"Still skeptical, Derek returned to the elder’s hut. Entering, he was
surprised by the enkang shaman waiting just inside the door." Why was
he surprised? Was she doing something strange? Was she hovering at the
doorway? Painted blue?
Okay, enough about that. You get the idea. Let's talk about structure.
Derek's problem (I think) is that he's kind of lazy. He got himself
into this rather interesting mess (delivering pork in Dar Es Salaam)
because he didn't apply himself thoroughly enough, and his uncle is
forever drilling the lesson of industry into his head. I'd like to have
seen more made of this. Maybe what we needed to see more clearly was
Derek's laziness early on, in order to contrast it with what he does
for Ngai. Though then I'm wondering why Ngai gets the hard-working
Derek...
You spend too much time explaining what needs to be done to restore
Ngai. It feels like you don't think I'll believe you unless you provide
lots of context. Keep in mind that Ngai is basically a MaGuffin, and as
such, you don't want to spend any more time on it than absolutely
necessary. Once the audience has it, move on. It's the LEAST important
part of your story. What matters isn't who Ngai is or why Derek has to
be the one to free him. What matters is what happens to Derek.
Very fine story indeed, RPGgirl. A real pleasure.
yangnome "Mother Knows Best"
If you're going to build your story out of big blocky paragraphs, you'd
better be supplying some energetic, poetically muscular prose to power
your readers through those great big undigested chunks. To be honest,
this was a hard story to get through. I kept skimming rather than
reading, because of those big paragraphs.
Hemingway can do it. But even Hemingway breaks it up and delivers some
one-line paragraphs to build a rhythm with the reader. And not many
people can write like ol' Ernest.
If your story is going to be based on the slow recovering of memory,
there'd better be some urgency to that recovery. It needs to MATTER if
our hero figures out the truth now or later, otherwise, who cares?
THIS story doesn't get started until the "brotherhood" enters the
scene. And even then it's not until we learn that the brotherhood
harbours some dark secret that we see any reason to even be interested
-- and by this time your story's nearly over.
You need to cut about 75% of this story out. Seriously, this is a
1,000-word story.
There's also a problem with point of view. Is this the thoughts of our
hero as he discovers the truth? The first paragraph ("I guess you'll
have to bear with me for a couple minutes") suggests that but then why
is the whole thing in past tense? And what's up with the italicized
bits? They're not clearly differentiated from the rest of the story. I
know what they're supposed to be: our hero's "quoted" thoughts. But
then you get lines like, "There is no way I could live me life like
this," which ought to be italicized but aren't. And these sorts of
inconsistencies really make it hard for me to embrace the story and
lose myself in it.
The story as I see it is of a fellow who joined up with an unsavoury
group, didn't take their evil seriously, and got betrayed by them. But
this story is hard to find behind an unnecessary set of contrivances
like the memory loss and the discussions of reincarnation, and the end
result is that the story itself is robbed of its strength.
Betrayal only means something if we care about the people involved. And
the only way to get us to care about these people is make them the
center of the story. I feel like you're shying away from the actual
emotional core of your story -- which is a betrayal of a friend -- and
giving me a lot of smoke and mirrors that I don't care about. Show me
the friendship and THEN turn it into a bitter act of cold-hearted
betrayal. NOW you've got a story.
Decision: RPGgirl
Mythago-
20090 UPANGA ROAD (RPGgirl)
The biggest believability hurdle is Derek getting sent to Africa to live
with his uncle--a foster home, or a residential foster care place, would
be far more likely than placing him in Africa unless his uncle jumped
through all the hoops to get him there. I'd trim the details about all
the other options closed to him.
The rest of the story hangs together quite nicely. Why does Derek have
to do this task? Magic reasons; he's a foreigner. Is he saving the
world? No, but he's helping a lot of people who couldn't otherwise be
saved through normal means. I'd leave out the stuff about 'child of
Africa'--it just sounds off. And it would be better to actually hear
Erasto speak to Derek, rather than giving us the summary version of Ngai
and his imprisonment.
I very much like that Derek, while a likeable kid, is still a kid and
not the Hero Reborn. The Masai admit that they weren't exactly expecting
him (though they are kind about it), and he has normal-person problems
getting in and freeing Ngai. However--I know that it's tricky to get
Derek from freeing Ngai to back out of the aquarium in a narratively
interesting fashion, but "it all went black and then he woke up in his
own bed" is a little too much of the easy way out.
Very good use of the pictures. The books, while briefly shown, tied into
the emotional theme of Derek's loss of his father and his future.
MOTHER KNOWS BEST (yanggnome)
Small credibility point: if the narrator is eviscerated and waiting to
die, how is he writing all this down? (He tells us he's writing.) Either
he's not dying, in which case he's probably figured out an afterlife is
not in the cards, or he's dying and would be unlikely to carefully write
all this out.
The Uglyfish photo, highlighting the most dramatic moment of the story,
was nicely used. The book and bicycle photos, unfortunately, were pretty
much throwaways. (I'm also not sure why our narrator would be in an
unfamiliar place alone with a stack of his books.)
I liked the way the story started out, with the single, irrelevant
memory of throwing pencils into the ceiling, and the narrator's
frustration at remembering one useless, frustrating memory. The problem
is that the memories that explain it all come in a long rush, after he
sees the sharps container. After seeing himself in the tank it's kind of
anticlimactic, and it feels forced. Bits and pieces slowly building to a
conclusion, or one huge rush when he sees what he really is: either
would work, but the long tale about the fraternity feels kind of tacked on.
Judgment this round for RPGGIRL
Alsih2o-
RPGgirl gives us a cute, interesting, quirky little tale. It has some wording and language problems but they fall aside for em as the pictures work smoothly into the text and the images provided by them and by the author work harmoniously to drag me along through the story.
There area s I said, some bumps. The push to industry by the uncle followed by him sending the hero to bed, things like that can be distracting but they washed away for me under the weight of the interesting characters and the cool use of pictures.
Yangnome- To be honest I am made a little uncomfortable by the opening text. The whole part about being unable to move and in pain and not knowing where you are doesn’t lean towards the almost casual writing style of the narrator.
I really did like most of the picture usage, the Uglygfish pic especially. Unexpected use always gets extra points from me. But I still feel there is a large hole here. Like two stories are being told and the author hasn’t realy dedicated to one over the other.
Good pic use, but some failure in…cohesiveness?
Judgement: RPGgirl
Decision: RPGgirl 3-0