• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) Playtest Druid and Paladin One D&D survey is live.


log in or register to remove this ad

Micah Sweet

Level Up & OSR Enthusiast
Why would anyone say that, it's clearly not true...? Sure, you can have fun with a less than full Adventure day, but that's still the basis of balancing options. This Paladij change does mean that Paladins won't overpwrform as much on less full days: I reckon that Monks and Warlocks will get adjustments the other way, to make them underperformed less on non-full days. On full Advebturijf days, this change has zero effect on the Paladin's output.
Most days for most tables are less full, therefore paladins will be less effective, therefore they are effectively nerfed.
 


Parmandur

Book-Friend
Grid is irrelevant. The idea was fun.

And the features are scattered across multiple classes. And you can't take both the battle master and banneret. So you can't really play one.
shrug maybe one of the new Fighter Aublcasses will scratch yhst itch. It not thick enough of an idea for a full Class, really.
 


Parmandur

Book-Friend
How large a sample side do you want? I found this reddit poll from a year ago with 7k responses that had 3k people say 1-2 encounters per game day was the norm.

https://www.reddit.com/r/dndnext/comments/szgg5f/how_many_combat_encounters_do_you_actually_run/
So, even for a random small sample of Redditors (whichbis a flawed pool in so many ways), still most don't say that...?

I don't expect most people to be pushing the limit: built anyone who doesn't push he limit isn't concerned with the balance of the game, anyways, since that is just putting the game on easy mode.

This change to the Paladin isn't a nerf, because it normalizes expected behavior of a Paladin over the long term in the short term: all sorts of complaints about "balance" come from tables that let the Paladin go supernova every day but don't Monks or Warlocks get Short Rests.
 


James Gasik

We don't talk about Pun-Pun
Supporter
So, even for a random small sample of Redditors (whichbis a flawed pool in so many ways), still most don't say that...?

I don't expect most people to be pushing the limit: built anyone who doesn't push he limit isn't concerned with the balance of the game, anyways, since that is just putting the game on easy mode.

This change to the Paladin isn't a nerf, because it normalizes expected behavior of a Paladin over the long term in the short term: all sorts of complaints about "balance" come from tables that let the Paladin go supernova every day but don't Monks or Warlocks get Short Rests.
I still think that's a rather large number of possible tables that aren't using the standard encounter model to consider.
 

Parmandur

Book-Friend
I still think that's a rather large number of possible tables that aren't using the standard encounter model to consider.
In absolute terms, sure, that's quite a few people. But how representative is it of the millions of tables playing...? Color me skeptical.

And again, how many people both don't push the resource game, but then expect the game to tax their resources...? Any table that isn't pushing the full Adventure Day singing to be taxing their resources, so isn't going to be failing at much of anything...and I imagine that's fine for most people who do that and are just playing to have fun, like creative mode in Minecraft.
 

James Gasik

We don't talk about Pun-Pun
Supporter
In absolute terms, sure, that's quite a few people. But how representative is it of the millions of tables playing...? Color me skeptical.

And again, how many people both don't push the resource game, but then expect the game to tax their resources...? Any table that isn't pushing the full Adventure Day singing to be taxing their resources, so isn't going to be failing at much of anything...and I imagine that's fine for most people who do that and are just playing to have fun, like creative mode in Minecraft.
Unless of course, those 1-2 encounters are the full xp budget for the day, and are especially grueling.

I can honestly say that I've yet to play a 5e game with more than 5 encounters in a day; even in the dungeon crawl I'm doing right now, the fights are nasty enough that everyone is happy to retreat and hole up somewhere after the fourth encounter or so because we're tapped out on Hit Dice and spell slots, and that's even with someone that has the Healer Feat.
 

Remove ads

Top