CB's The Sunless Citadel v3.5

Grotzkoshter

What say you, we can rest in this rat less place, circled with crumbled walls, stone door and the hall we came from …
Grotz says
But we can check out the secret door first, just to ensure there is nothing nasty behind it that waits for us to fall asleep.
 

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Elyan has been walking around the perimeter of the room, fingers trailing on the wall. He stops, fascinated, when he comes to the carving of the dragon.

"What is this? Can someone describe it for me?"

At Grotz's words, he leans against the wall, crossing his arms and raising his eyebrows in a way which his companions are beginning to realize betokens amusement.

"Now, I'm happy to rest - but has it occurred to anyone that if the roof is falling in, this might not be the best place to do it? By all means let us explore what's behind the secret door - there may be a safer place for us to camp."

"As soon as we find one, though, let's rest and recover. The rigours of the day have told on us all, in one way or another."
 

GRotzkoshter

looking up to the roof Grotz nods
OK, we'll rest somewhere else, let's see what's behind the secret door Kiphas found, as for the stone door
he repliess to Elyan
some kind of a dragon and a key hole.
 

Kiaphas Liadon Elven Cleric of Corellon Larethian

Kiaphas nods at Grotz's suggestion. He then moves over to where the concealed door is and points it out to Karl. He moves the sunrod closer into the wall for emphasis. "See here and here? That's where it is. I'll let you check it before we attempt to open it."
 

Karl nods wordlessly to the elf, thanking him for his deference in door opening. . . unlike certain other individuals. Thinking along those lines, he turns to face Grotz and gives the warrior a mock glare.

"Stay."

Then he turns his attention to the secret door, looking it over for traps or anything else that might be immediately detrimental to the groups health and wellbeing.


Search +5
 

Karl glowers at Grotz in mock fashion then turns the brunt of his attention to the door in the tower shell's south wall. Limned in the light shed by Kiaphas's sunrod, Karl quickly denotes the secret door's outline. As his fingers trace the door's upper lintel and sides in search of a means to open the portal, however, Karl feels the distinct prick of a needle on the stone door's righthand side. A look at his finger reveals that a small needle, old but still retaining a small measure of its former potentcy, must have shot out from some sort of triggering device embedded in the mortar surrounding two stone plates on the door's surface. Karl's fingertip soon wells with blood and feels cold and stiff to the touch. Though the stone door has not opened, Karl's wound did buy him the certainty that the door opens by sliding into a hidden recess in the wall to the left.

Karl suffers 1 hit point of damage from the needle's bite.
 

Grotzkoshter

How did he saw it?
Thinks Grotz to himself, even now he can barley see the outline of the secret door.
He drops the basket and the keg and ready himself with his greataxe.
 

Kiaphas Liadon Elven Cleric of Corellon Larethian

As Kiaphas spots the needle he gasps. "Are you are right, Karl?" But then he answers his own question as he examines Karl's finger. "Ah! It seems to be alright. Have you figured out the mechanism? Can you open it?"
 

Karl grunts at his own stupidity as he pulls his finger back from Kiaphas. He gives a rueful shrug. After all the warnings to Grotz, he gets caught himself.

"Trap. Maybe poison."

Shaking off the tingling in his finger for a moment he resumes examining the door. If it slides left perhaps it's as simple as pushing it back onto a track? He leans he weight up against the door, pushing it to the left, seeing if he can get it started on it's journey. If that fails, he resumes looking for a mechanism, spreading out to chamber's other walls if it continues to elude him.
 

Karl pushes against the stone door. As the door begins to slide left into its hidden wall pocket, the sound of stone grinding against stone and grit inside the secret door's recess is palpable. Once open, the doorway reveals a pocket chamber both cold and damp, some 15 feet square. The skeletons of three long-dead archers, two with shortbows and arrows, slump against rubble-filled arrow slits along the east and south wall. The third skeleton sports a short sword, apparently still intact and in a sheath at the skeleton's hip.
 

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