Quietly easing open the wooden door, Karl peers into an inky black room. His orc blood once again allows him to view things quite handily. Like so many of the other rooms in this old citadel, dust and odd bits of stony debris and rubble lie scattered on the floor. An ornate fountain is built into the eastern wall. Though cracked, stained, and dry, the fountain's carving of a diving dragon retains its beauty. An archway with a graceful inscription chiseled into the bulwark overhead stands along the southern wall of the chamber. Peering past the arch into the small room beyond, Karl spots a series of cots with three backpacks resting on the floor. Two of the packs are sized for small creatures and are torn and filthy. The third looks to be larger, intended for someone more akin to a human and is decently clean.
To the north, Karl spots a second archway. Unlike its twin to the south, this arch has no inscription overhead and leads not to one open room but to a narrow hall off of which cell doors branch. From his vantage point, Karl is unable to determine how many cell doors there are in all, though the two he can see are both open.
After a few quiet moments spent looking and taking in the features of the rooms behind the wooden door, Karl is hit by one salient fact. Despite the fountain inset along the eastern wall being dry, the sound of tinkling water resounds in soft echoes, filling the chamber with a drowsy lullaby effect.