Pathfinder 2E [IC] JM's "Doomsday Dawn" Playtest Party#1 Chapter#1

Urik discovers another minor healing potion. And in the center of the southern wall, up on the ledge, there is a locked door that blends into the rough surface of the wall rather cleverly.

If anyone has Thievery skill and thieves' tools they can attempt to pick the lock.
 

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FitzTheRuke

Legend
"I'll take the smokestick and the coins. You can have the bombs." said Hiromi, though she poked at her wound and probably could use the healing potion. She worked her way over to the door and added, "Should I give it a go?"
 


You need 3 successful Thievery checks at DC 15 to open a normal lock. Just roll three times first. A critical failure breaks your tools. A critical success counts as two successes.
 

FitzTheRuke

Legend
OOC: Ah the near-impossible PF2 lockpick check. I'll give it a try. Here goes with three tries: 1: [roll0] 2:[roll1] 3: [roll2]


Hiromi pulled a pick out of her hair and began to work on the lock, successfully dealing with two-thirds of the tumblers.
 






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