Bixby waits impatiently for Elkhorn to move into the chamber. As the pause extends longer than Bixby can stand he gently pushes past the others and into the room. He keeps his eyes on the spot he indicated and moves along the left wall. Bucky follows sniffing at the air.
Something is definitely moving in the northeast part of the cistern (B5). A slimy, smelly ooze rises from the murky water. It rushes forward, unleashes a foul wave of slimy goo, and then it strikes at Elkhorn, who has damaged it with his readied strike.
Roll your reflex saves and then take your actions. Anyone who ends up slimed can take an action to reduced the hampered effect by 5 feet. (So it will take two such actions to completely remove the slime.)
Ok, here we go. To be clear, it's three actions, right? I know I'm not until last, but I'm going to go ahead and post.
Coralin shrieks, trying to dodge the slime wave. [roll0]
He holds his left hand towards the slime, keeping his Shield Spell in place (Action 1: Cast Shield), and yells "Get it!" (Action 2: Inspire Courage). Then he stabs at the creature with his rapier. (Action 3: Stabby stabby.)
Action 1: Cast Shield - Raise Shield, add 1 to AC. AC is still 16
Action 2: Inspire Courage Composition - You inspire your allies with words or tunes ofencouragement. You and all allies in the aura gain a +1 conditional bonus to attack rolls, damage rolls, and saves against fear.
Action 3: Stabby Stabby (also called Strike in this game): [roll1] Damage: [roll2]
Even though he was ready Bixby is caught off guard when the wave of slime flows out of the puddle in front of the ooze. The slime coats Bixby sticking to his clothes and armor weighing him down and making it difficult to move. Bucky jumps back out of the way avoiding the slimy wave.
"Gets it Buck."
The honey badger moves around the ooze and swipes at it with his claw. As the badger moves Bixby begins to chant pulling a twisted piece of wood from a pouch. The halfling makes jagged motions with the stick and points towards the ooze as he completes the spell. An electric arc jumps from the stick towards the ooze.
With stoic-faced disgust, she wipes some of the muck from herself. (1 action)
She then casts a spell, creating a thin, straight line of pure white light streaking from her fingertip towards the oozy menace. Tiny flakes of snow waft gently down from where the line crosses the air...
[roll1] to hit, for [roll2] cold damage. Somatic and Verbal action.
Bixby cleans the muck off himself he whistles quietly as he works. Once he has cleaned enough of the slime off that he can move normally he stands and grins at the others. He nods at Coralin when she speaks.
"Yes we be just behind ya." He looks over at Bucky. "We be going now Buck."
The honey badger glances over at Bixby from where it had been digging through the ooze.
I have dancing lights as a cantrip prepared. However I did not fully read the concentrate on a spell rules until now. Is it possible to change out Dancing Lights for Light? If not that is fine it would let me playtest the concentration rules and see how hindering they are.