Pathfinder 2E [IC] JM's "Doomsday Dawn" Playtest Party#2 Chapter#1

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Keleri says, "So if there are no other questions. I suggest you all leave and get your equipment. Return here in say three hours and you can head into the tunnels."

Bixby ignores the dwarfs response to his suggestion and smiles at Lady Deverin.

"I be going to get me stuff then. I be seeings you in three hours."

Bixby walks from the house and whistles for Bucky. The badger waddles up from the back. Bixby looks at the badger who has the remnants of wax and honey on his snout. The halfling wags his finger at his friend.

"What did I be tellings you. The Lady will beings mad at you again.? Bixby sighs, nothing he can do now. "Let's be going. We be havings an adventure tonight."

The party meets at the house. Noboru does not return. The lady received word from him earlier. The remainder of you are escorted to the vault where you can see an opening in the floor that presumably leads into the sewers. Talga, the goblin, gives you directions to the Mudchewer Tribe lair and says it should only take you ten minutes to get there. Keleri says she will have four of her guards stationed here until the group gets back.

The party enters the sewer and about ten minutes later you find yourself looking through a passageway into a cistern that seems to be the one you were told is just outside the lair. You turn the corner and the cistern is by 15 feet away.

The damp sewer passages have led to a slimy cistern that stinks of decay. On the northern edge of this circular chamber lies a pile of burnt bones in front of a scorched tunnel.
GM: EarlyBird is MIA so Noboru is not with you. The adventure was intended for four so I just won't adjust it for five like I did with the other party.
Tglassy wins the prize for best character icon, right?
[sblock="MAP"] ashen ossuary A1.png[/sblock]
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OOC: Yep, that's me!

Coralin moves through the sewer passage, eventually pulling a small, scented cloth out of his pocket and holding it to his nose. He tries very hard not to get his shoes in the muck, but as it is everywhere, he cannot help himself. Oh god, some got in his shoe...

Upon seeing the bones, his stomach rolls. He should not have eaten so much.

"May as well prepare, I suppose," he says, making a few Occult gestures. A shimmering light surrounds his body, before fading, though he could still feel its presence. It felt like static cling, but all over. It would help protect him. Minimally, yes, but it would still work.

Once done, he sends out a Pulse, a trick he picked up a while back to detect any magic in the area. No sense not being careful!

OOC: I know this is two actions and has to be on two separate turns, but we're not in combat, so, first casting Mage Armor, increasing his AC by 1. After that, he casts Detect Magic, just to see what's what.

Bixby follows behind Elkhorn and Coralin seeming oblivious to the smell of the sewers. He cranes to look around the two in front of him as they move up towards the cistern. The druid looks around for threats as they approach the entrance to the goblin lair. The pile of burnt bones and the scorched tunnel giving him pause. He looks down at Bucky and speaks softly.

"Bucky you be stayin close. There be dangers near."

OOC: Rolling a Perception Check to look for threats in the room.
Perception check: 1d20+5 17

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