"Oh. Those are - woah - " Alan draws his greatsword, a big slab of pockmarked steel that looks like he inherited it from someone who got a lot of use from it. He then takes a few swings at the centipede in front of him.
Bixby pauses briefly not wanting to injure the creatures. He knew that they would attack and being insects would not respond to attempts to dissuade them. He motions to Bucky to assist. Bixby then begins to cast, the air begins to crackle and then an arc of electricity jumps between the two centipedes in front of him. As the flash of light dissipates Bucky shoots past Bixby and bites at one of the centipedes.
Action 1: Command Bucky (Bucky gains 2 actions)
Actions 2&3: Casting Electric Arc at the centipedes at R28 and R27. They must make a DC 15 reflex save or take Electric Arc Damage on R28 and R27: 1d66
With a word from Bixby, Bucky charges forward knocking the bug aside and ending up in S28 just barely. His attack does not harm S27.
Bixby casts his spell and the two centipedes take the full brunt of the damage. R27; R28: 1D20+2 = +2 = 10
1D20+2 = +2 = 6
Alan's first attack fails but the second attack kills the bug in R27.
The centipedes go.
R26 takes 3 attacks on Triessa.
R27 is dead. (I accidentally rolled his attacks against Alan. Oops. They all would have missed ironically.)
R28 takes 3 attacks on Bixby
S27 takes 3 attacks on Bucky
S26 climbs the wall and ceiling ending up at P27. It attacks Elkhorn twice.
T26 climbs the wall and ceiling ending up at O26. It attacks Coralin once.
click to see the full 15 rolls
1D20+6 = +6 = 18 HIT 1D4-1 = -1 = 3 Fort save needed
1D20+6 = +6 = 18 - 5 MISS
1D20+6 = +6 = 10 - 10 MISS
1D20+6 = +6 = 13 Oops
1D20+6 = +6 = 18 - 5 Oops
1D20+6 = +6 = 18 - 10 Oops
1D20+6 = +6 = 24 HIT 1D4-1 = -1 = 3 Fort save needed
1D20+6 = +6 = 20 - 5 MISS
1D20+6 = +6 = 22 - 10 MISS
1D20+6 = +6 = 9 MISS
1D20+6 = +6 = 13 - 5 MISS
1D20+6 = +6 = 11 - 10 MISS
1D20+6 = +6 = 26 HIT 1D4-1 = -1 = 0 No damage, no save
1D20+6 = +6 = 8 - 5 MISS
1D20+6 = +6 = 23 HIT 1D4-1 = -1 = 0 No damage, no save
The fort saves are DC 13. Triessa and Bixby need to make a save or take [roll0] and [roll1] poison damage respectively and become flat-footed.
Alan sets to finishing off the centipede in R28, and then will attempt to down the ones in R26. "Be careful, everyone! I'll get them off of you!" he shouts, trying to sound confident and getting a quarter of the way there.
(OOC - Kinda...been having a heckuva a time finding time, and then I had to relearn Pathfinder 2 from scratch, and the playtest PDF is laid out in a nonsensical way...lol...ANYWAY!)
Triessa yelps as the giant bug stings her foot, and she stomps at it frantically while jumping back to get clear. With a wave of her hand and a muttered incantation, her dagger levitates from the sheathe at her side and arrows at the centipede that so rudely accosted her!
Fort save [roll0], DC 13 (3 damage taken if successful, 4 if not)
Step away from centipede.
Cast Hand of the Apprentice using Somatic and Verbal spellcasting actions. [roll1] to hit, for [roll2] damage.