Here's my build for Green Dragon. Pretty straight forward "hit you hard" type of character.
Is this str-based damage? This one comes to 21pp.Powers ( 49 pp)
- >Dragon's claws (Slashing) ( Damage 6 : Multiattack Penetrating 10 Split 3 (4 targets) Affects insubstantial 2 ) · 27 point/s
Your range would be 150/300/600 feet. Do not know where 250' comes from?- >Dragon's spit (Acid) ( Damage 6 : Range 250 Multiattack Split 4 (5 targets) ) · 1 point/s
Again range would be 150/300/600 feet. It seems like an odd attack. He spits a 30 foot line of acid that can bounce off of four walls 600 hundred feet away. You might be better off with shapeable if this is the effect you wanted? I would think a close range area at higher ranks might be more appropriate and effective as dragon breath? This one cost 22pp- >Dragon's Breath (Acid) ( Damage 6 : "Line Area (5 ft wide, 30 ft long), Range 250 Ricochet 4" ) · 1 point/s
- >Dragon's touch (Bludgeon) ( Damage 6 : "Affects insubstantial 2, Innate, Split 3 (4 targets),Penetrating 10" ) · 1 point/s
Thrown does not exist in 3e. Did you mean Reach (Ranged)? Descriptors on how what this is representing because I am not sure how one throws a tail?- ">Dragon's Tail (Piercing, Slashing)" ( Damage 6 : "Reach 1, Thrown 3, Penetrating 10, Secondary effect" ) · 1 point/s
This was a bit hard to read. Mostly due to having superfluous skills listed and then listing numbers after skills took me a moment to grok. Ranged skill is dex based (total of +9 then) & needs to be defined.Skills ( 8 pp)
Acrobatics 2 (+ 8 ), Deception 0 (+ 1 ), Athletics 0 (+ 4 ), Expertise 0 (+ 2 ), Insight 4 (+ 6 ), Treatment 0 (+ 2 ), Persuacion 0 (+ 1 ), Technology 0 (+ 2 ), Close Combat1 0 (+ 10 ), Close Combat3 0 (+ 10 ), Vehicles 0 (+ 6 ), Sleight of Hand 0 (+ 6 ), Ranged Combat1 4 (+ 10 ), Ranged Combat2 0 (+ 6 ), Ranged Combat3 0 (+ 6 ), Perception 4 (+ 6 ), Intimidation 0 (+ 1 ), Investigation 0 (+ 2 ), Stealth 2 (+ 8 ),
[sblock= Horus]
Horus
Real name: Jack Kingston, Construction Worker
Height 6’1” as Jack 6’ 8” as Horus
Weight 205 lbs as Jack 300lbs as Horus
PL 10 150pp
Abilities”
STR: 2/8 AGL: 3 FGT: 3/9 AWE: 2 STA: 3/9 DEX: 2 INT: 1 PRE: 2
pp spent= 36
Defenses:
Dodge: 3/10 Parry: 3/ 10 Fort: 3/10 Toughness: 3/10 Will: 2/8 Initiative: +3
pp spent= 8
Advantages:
Defensive Roll 1
Jack of All Trades
Languages: Spanish
Enhanced Advantages:
Assessment
Languages (Ancient Egyptian)
Leadership
Power Attack
Equipment 1 (Staff of Ra: Club)
pp spent= 4
Powers:
Alternate Form: Horus
Move action to transform
Enhanced Traits (Advantages: Assessment, Leadership, Power Attack)
Enhanced Abilities: (STR 6, FGT 6, STA 6)
Enhanced Trait: Will defense 6
Enhanced Traits: Skills (Expertise Ancient Egypt 6, Insight 6, Intimidation 8, Perception 6, Persuasion 6)
Flight 7 (Wings, 250mph/ ½ miles per round)
Immunity: Environmental Condition Heat
Movement 2 (Environmental Adaption- Desert, Trackless)
Senses 8 (Accurate vision, Direction Sense, Distance Sense, Extended Vision 2, Low Light vision, Ultrahearing)
Talons: STR based damage 1 (DC 24)
Impervious Toughness 6
Regeneration 2 (Extra: Persistent, Flaw: source- sunlight)
pp spent= 90
Skills: (ranks)
Athletics: 12 (4)
Close Combat: 10 (1) Staff of Ra
Close Combat (talons): 11 (2)
Expertise: Ancient Egypt: 7 (0)
Expertise: Construction: 5 (4)
Insight: 10 (2)
Intimidation: 10 (0)
Investigation: 4 (3)
Perception: 10 (2)
Persuasion: 10 (2)
Technology: 3 (2)
Vehicles: 4 (2)
pp spent = 12
Total= Abilities 36+ Defenses 9+ Advantages 5+ Powers 88+ Skills 12 = 150pp
Complications:
Motivation- Justice. Horus has an overwhelming desire to protect the innocent.
Motivation- Thrills. Jack enjoys the transformation into Horus because he likes the thrills of stopping criminals and the power he has as Horus.
Quirk- Horus leaves a small Ankh with all the criminals he captures as a calling card.
Power Loss- If Jack is unable to speak, he cannot transform.
Identity- Jack's life would be in danger if anyone discovers that he can transform into Horus.
Background:
Jack is an average construction worker. When he was laid off for the winter, he replied to an ad in the paper for general laborers for a special assignment. He ended up working for Professor Helen Welton. She was going on an archaeological dig in Egypt for the winter. The pay wasn't bad and it beat unemployment so Jack went along. While he was there, he was digging in a location as instructed when he fell into a deep shaft. Unknown at the time, Jack landed on an ancient and powerful amulet, an Eye of Horus. It melded with his skin until it resembled a tattoo on his back. After a few hours, Jack was rescued. He spent the rest of the winter recovering from his injuries. During that time he had many strange dreams. His dreams involved ancient Egypt, Egyptian Gods, Pharaohs, Queens, armies, wars, and more. When he returned home, his dreams became more vivid. One night, during a dream, he was told to speak a certain phrase. In his half awake state, he did as he was told. To his shock, he transformed into a large bird headed man. His own mind was in the background of the birdman's consciousness. He could see what the birdman saw, feel everything he felt, and yet it wasn't him seeing and feeling those things. It was like he was trapped in the body of someone else. Jack's mind panicked and forced the birdman to repeat the phrase. In a flash, he was back to normal.
The next day, Jack went to the library and took out some books on ancient Egypt including history, culture, mythology, and anything else he could find. In his studies, he discovered that the birdman was the Egyptian God Horus. A god of the air, war, and hunting. Jack decided he could use the frightening visage and power of his new alternate form to do some good. He remembered reading in the paper that the police were having a lot of problems with gangs terrorizing the public. He decided to take a chance and go after the gangs as Horus.
His first encounter with the gangs went better than expected. He had swooped down from a rooftop during a carjacking. In seconds, the gang members were unconscious. He picked them up and dropped them off at the front door of the police station. He left a calling card with the gangbangers, an Ankh.
Jack couldn't believe the thrills he felt fighting against the gangs. He started going out night after night to fight the gangs and other criminals that would prey on the innocent. Each time, he left an Ankh. The newspapers ran stories about this new vigilante. Who was he and where did he come from? The criminals reported to the police that a giant birdman attacked them. At first the police laughed it off, the ravings of crackheads and stoners. One night, when he was dropping off another criminal, for breaking and entering, he was spotted by an officer going on his break.
"Good evening officer. This person was caught illegally entering Hanson Jewelers on East Main street. You will find the evidence of his crime there." he said to the startled police officer.
Then without another word, he flew away.
The public adored their new protector. The police and the press were not as convinced. They felt he could be just as big a threat as the criminals. He had not killed anyone, yet, but they thought it was only a matter of time before this birdman got carried away and lost control.
Jack read the stories in the papers. He knew they were wrong but couldn't prove it. They were afraid of the unknown. He felt he had to do something so he sent an email to the newspapers and television stations using a computer in a cybercafe. They were to show up at City Hall in two days at noon. The city's protector would be there to answer questions. It was there that he would introduce the world to the return of Horus.
At the press conference, he answered as many of their questions as he could. During the conference, an enthusiastic criminal took a shot at Horus. The .45 slug bounced harmlessly off his skin. In a flash, he was upon the shooter and had him subdued. Horus turned him over to the police and the gathered crowd applauded enthusiastically. He was now officially the hero of the city.
[/sblock]
WIP sheet...still working on design, but this way I'll have something up so peeps can see where I'm going, and I can work on it anywhere I need to.
Basically, Visage is a ranged attack specialist and support character. Fairly significant noncombat abilities too.
Name: Daniel Blake
Super Name: VISAGE
Power Level: 10
Power Points: 150
Experience Points:
ABILITIES 28
Str 0 Agi 0 Dex 3 Fgt 1 Awe 4 Sta 1 Int 3 Pre 2
DEFENSES 17
Toughness +13
Dodge +7
Parry +6
Fort +8
Will +9
COMBAT
Initiative +4
Melee Attack
Range Attack +10, DC25
SKILLS 28 SP (14 PP)
Deception +5 (3)
Expertise (Comic Book Art) +9 (6)
Insight +9 (5)
Perception +9 (5)
Ranged Combat (Ectoplasm) +7
Technology +5 (2)
MOVEMENT
SPEED 30
FEATS 7
Improved Disarm
Improved Hold
Improved Initiative
Improved Trip
Equipment 1
Taunt
Uncanny Dodge
POWERS
Ectoplasm Control, 36pp
Move Object (Damaging, PF Precise, PF Affects Insubstantial 2) +10, 33pp
- Create Object (Moveable, PF Affects Insubstantial 2) +10
- Damage (Shapeable Area, Selective Attack, PF Affects Insubstantial 2) +10
- Illusion (Visual, Hearing) +10
Concealment +2 (Normal Visual, Burst Area, Attack) 6pp
- Concealment +4 (All Visual, Blending, PF Precise) 1pp
Protection (Sustained) +12, 12pp
Enhanced Trait (Dodge Defense) +7, 7pp
Morph (Humanoids) +2, 10pp
Movement (Safe Fall, Swinging) +2, 4pp
Remote Sensing (Tactile, Simultaneous, Noticible) +1, 1pp
Super Senses (Ranged Touch) +1, 1pp
COST
Abilities [28]
Saves [17]
Skills [14]
Feats [7]
Powers [78]
Total [144]
Unspent [XX]
Okay, fleshing things out, with second-draft mechanics on my arcane gunslinger idea (will probably need a lot of tweaking)
[sblock=background]Susan Roland was the daughter of a couple of performers in Las Vegas who never let on to anyone save their daughter that the secret to their show's success was subtle application of real magic. Subtle was important -- if you talked fast, you could convince a skilled stage magician that the trick was actually possible.
But when Susan -- by then a college freshman -- got a call from the police telling her that her parents had been murdered, and the next few months made it clear the police were not getting anywhere solving the crime, she decided to take matters into her own hands. She'd seen the telltales that meant a normal person had not been responsible.
It was easy enough to buy a gun in Nevada. The rites to enchant it to be more accurate than it should be came naturally. Without practice, the range instructor said she was good; she got better quickly. A thought to some defense led to enchanting a jacket, and another to carrying her guns and ammo where the government might frown upon the idea led her to build a little bit of an extradimensional space into the pockets.
Perhaps fortunately, she ran into another hero before she found her parents' murderers. [Hero X] recognized her talent, and helped her learn to focus less on vengeance and more on justice. She eventually settled in Emerald City, far enough from home to avoid bad memories.
[/sblock]
[sblock=picture]
[/sblock]![]()
[sblock=character sheet]
The Spellslinger
PL10
The man in black fled across the desert, and the Spellslinger followed
Name: The Spellslinger
Player: drothgery
Alternate Identity: Susan Roland
Type of Alternate Identity: Secret
Gender: Female
Age: 27
Height: 5' 7"
Weight: 135 lbs
Eyes: blue
Hair: red
Group Affiliation:
Base of Operations: Emerald City
Abilities
Strength 0, Stamina 2, Agility 5, Dexterity 5, Fighting 2, Intellect 4, Awareness 4, Presence 2
Powers
Arcane sharpshooter [whether it's the enchanted guns or the alchemical bullets she fires, the Spellslinger can find the right attack to take down just about anything]:
Magic bullets: Blast 5 [magic; multiattack; accurate 3, penetrating 5, variable descriptor 2 (any magic), extended range 2, easily removeable -10]
(17 points)
Arcane jacket [a bit of magic armor never hurt anyone, especially with a portable hole for pockets]:
Protective wards: Protection 3 [magic; removeable], Magic pockets: Feature 1 [as per M&M2e dimensional pocket]
(3 points)
Equipment
No adventuring equipment other than the arcane devices that are her powers
Advantages
Power Attack, Defensive Roll 5, Precise Attack 2 [ranged, both], Quick Draw, Uncanny Dodge, Artificer, Languages 3 [Russian, French, German, Latin], Move-by Action
Skills
Acrobatics 5 (+10), Athletics (+0), Deception 6 (+8), Expertise: History 6 (+10), Expertise: Magic 16 (+20), Insight 10 (+14), Intimidation (+2), Investigation 10 (+14), Perception 10 (+14), Persuasion 6 (+8), Ranged Combat: arcane sharpshooter 4 (+9), Sleight of Hand 15 (+20), Stealth 10 (+15)
Offense
Initiative +5
Arcane Sharpshooter +15, Damage 5
Defense
Dodge 10, Parry 6
Toughness 10 (Def Roll 5), Fortitude 6, Will 9
Power Points
Abilities 48 + Powers 20 + Advantages 15 + Skills 49 + Defenses 18 = Total 150
Complications
Sometimes she does not have the right bullets on hand for her opponent, and will need to make more (in game mechanics terms, she can't use the correct descriptor to overcome defenses, or gain penetrating)
Susan Roland has a real life and real job as a stage magician; she has told no one of her super-hero identity
Design notes
Her only attack power is her enchanted guns; she uses the variable descriptor property to attack weaknesses. She's also quite capable of creating one-shot magical devices via the Artificer Advantage and her Expertise: Magic skills, either given time to prepare or by jury-rigging.
Possible scratch-built devices include
- Cloak of Flying (Flight 5) (10 points, so DC 25 to jury-rig)
- Improvised enchanted weapon [baseball bat, kitchen knife, etc] Damage 5 Accurate 5 (10 points, so DC 25 to jury-rig) -> +12 to hit, 5 dmg
[/sblock]
Neat concept. I like it. The points all add up. I do have some points (surprise!) most of them skills as they relate to your background.
Knowledge: Magic is certainly an appropriate skill for a magic based character to have. +20 is pretty awesome at it. For example master of mystic arts Dr Fate has a +23. Circe a +18 Jason Blood a +16 both have centuries of experience. Zatanna a veteran heroine has a +15. Dragoneye a +13, Seven a +12 both of them are neophyte magic based heroes.
Likewise +20 sleight of hand does make you pretty much one of the top 5 best in the whole setting.
Your investigation skills top most of the Bat Family. Your multilingual talents suggest a world traveler, which I could see easily, but the history suggests you pretty much stuck in Nevada.
If you want all those top notch skills please give me reasoning for them.![]()
I am confused to which version of Blackwing is being submitted. So I will wait until I am sure which one I should go over.