D&D 5E (OOC) Rise of the Dracolich (Full)


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Prickly Pear

Adventurer
You just have to roll with the dice... they are what they are!
And I agree with FitzTheRuke... failed rolls leads to interesting encounters.

I have played a wild magic sorcerer and I wanted her to fail so that she could roll on the wild magic table. She never rolled a "1".
 


tglassy

Adventurer
Oh sure, failed rolls aren’t so bad. I just remember my first game ever, with my Bard, and he didn’t make hardly any rolls the entire game. Pushed me to start doing things that didn’t require rolls.
 

FitzTheRuke

Legend
There should be consequences for failed rolls, but not excruciatingp consequences. I once fought a badly designed encounter where I couldn't roll above a 4, so I kept missing. Trouble was, the monster hardly did any damage with its attacks (they mostly stunned, which made my rolls even worse, as I missed half my turns). So this combat went on 20 rounds of practically nothing happening. I've always said about it, "At least the damn thing should have killed me! Put me out of my misery!"
 

Ancalagon

Dusty Dragon
I think that "oh you sail poorly so you have to take shelter in a bad area" is a reasonable consequence of a failed roll. "you hit rocks and drown, make new characters" would.... well I know damn well *you* wouldn't do that, but some people...


Anyway, still astounded how *close* it was. :)
 

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