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Chicago Gameday XII is Nov 12th: Planning Thread

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Well if anyone needs a Warhammer adventure run, I can pull out the old Plundered Vaults. There are some potential 'half-game' slots in there depending on what the players do.
 

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Running a game

Please add me to run a game in the 9:30 - 2:30 slot.

D&D 3.5 Against the Giants

I will write up a description over the weekend.

Thanks
 

buzz said:
Oh, now, ya buncha im-patients. :p First post has been updated. All are now welcome to post their event listings.
Cool! I talked to Quickbeam last night, and he's going to check his calendar. If he's free, he said he could run the Cthulhu game he almost ran last time.

I would like to run something too--which of the following seems of interest to folks?
  • Pirate Campaign - using 3.5, 5th level, but characters are limited to no more than two levels of a dedicated spellcasting class. Classes from Complete Warrior and Complete Adventurer are encouraged, as are DMG "early" firearms. Setting will very roughly be a combination of Port Royale in it's heigh-day and cruising on the South China Sea.

  • Duchess Tea Party II - when folks want to make fun of "true roleplayers" they always talk about spending a session acting out the Duchess' Tea Party. Same idea here; we start off doing a very exaggerated event such as that--and then all hell breaks loose, and the game turns into a frantic "stop the big giant monster that just ate the Duchess." 3rd or 4th level characters, I'd imagine.

  • If for some reason Quickbeam doesn't run his Cthulhu game, I'll run one--I've been really interested in running the intro adventure in the Delta Green setting book for CoC. d20 rulebook; my BRP book is in pretty bad shape...
 
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Joshua Dyal said:
Cool! I talked to Quickbeam last night, and he's going to check his calendar. If he's free, he said he could run the Cthulhu game he almost ran last time.

I would like to run something too--which of the following seems of interest to folks?
  • Pirate Campaign - using 3.5, 5th level, but characters are limited to no more than two levels of a dedicated spellcasting class. Classes from Complete Warrior and Complete Adventurer are encouraged, as are DMG "early" firearms. Setting will very roughly be a combination of Port Royale in it's heigh-day and cruising on the South China Sea.

  • Duchess Tea Party II - when folks want to make fun of "true roleplayers" they always talk about spending a session acting out the Duchess' Tea Party. Same idea here; we start off doing a very exaggerated event such as that--and then all hell breaks loose, and the game turns into a frantic "stop the big giant monster that just ate the Duchess." 3rd or 4th level characters, I'd imagine.

  • If for some reason Quickbeam doesn't run his Cthulhu game, I'll run one--I've been really interested in running the intro adventure in the Delta Green setting book for CoC. d20 rulebook; my BRP book is in pretty bad shape...

They all sound good to me! :cool:

(Not helpful, I know, but true. I swear!)
 

buzz said:
Oh, now, ya buncha im-patients. :p First post has been updated. All are now welcome to post their event listings.


With this remark in mind, I am pleased to announce:

"The Enemy of My Enemy Is...." : A band of heroes find that they suddenly have common cause with hated enemies and must help them overcome a common foe. A Dungeons and Dragons/Arcana Unearthed adventure featuring role playing, intrigue, and combat for 9th level characters. Pre-generated characters, although I am willing to consider requests. (GM approval of player sign ups required.)

Buzz, put me in the afternoon slot. Okay, fellow GMs, time to step up and confirm that you will be running an event!
 
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Joshua Dyal said:
Pirate Campaign - using 3.5, 5th level, but characters are limited to no more than two levels of a dedicated spellcasting class. Classes from Complete Warrior and Complete Adventurer are encouraged, as are DMG "early" firearms. Setting will very roughly be a combination of Port Royale in it's heigh-day and cruising on the South China Sea.

I was actually thinking of running one of my traditional Skull & Bones adventures... But you decide to run a pirate game, I can always do a Wild, Wild West spoof using the new Spycraft 2.0 rules.
 

D'oh! Slots are filling up super fast--I've got a call into Quickbeam to find out what he's doing so I can plan around it, but sadly, work is keeping him occupied, and he hasn't been able to return my call.
 

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