GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4

Tellerian Hawke

Defender of Oerth
Tam lets loose two, well-aimed arrows, both targeting the Ogre’s most vulnerable spot: his head; the small, needle-like arrows are little more bothersome than hornets to the massive brute, but they draw blood, nevertheless. The first arrow sticks into the Ogre’s big nose, looking like a tribal religious ornament. The second arrow sticks in his ear, embedding itself in the fleshy, left-side lobe.

“OWWWW!” the Ogre growls!

He is visibly upset at how easily the Halfling bloodied his face with the tiny missiles.

GM:
Attack #1: 22 (Hit)
Attack #2: 23 (Hit)
Damage bonuses: Prayer & Song (+3), Point Blank Shot (+1)
1 (base roll) +3+1 = 5
2 (base roll) +3+1 = 6
Total Damage: 11 pts.
Damage from before (Kleborn): 25 pts.
Ogre #1: Moderately wounded; 36 pts. dam.


Lathir: It’s your turn! What do you do?
 
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MacConnell

Creator of The Untamed Wilds
Lathir takes no movement. He looks directly at the troll who has neared him.
"Any abomination to the natural order of things needs to be destroyed. That is you."

He claps his hands together calling forth another bolt from the sky upon the vengeful troll.

OOC: Base Damage: Call Lightning: 3d10: 24
 

Tellerian Hawke

Defender of Oerth
Lathir Vanquishes a Troll!

Lathir claps his hands, and the fury of nature slams down onto the Troll once more.

GM:
Troll Reflex Save, DC 19 = 10 (Fail)
Troll takes 24 pts. of electrical damage.
Trolls are susceptible to being set on fire (OTTER Rule); Lightning spark can ignite their skin.
Fort Save, DC = Damage Taken. (DC 24)
Rainy conditions = +4 bonus.
Troll Fort Save 1d20+11+4 = 21 (Fail)
Troll catches on fire!
Fire Damage = 8 Pts.

(The rules for Trolls catching on fire are similar to those for characters, found on pages 303-304 of the 3.5 DMG.)
If a Troll’s skin or hair catch fire, he takes 1d8 points of damage immediately. In each subsequent round, the burning Troll must make another Fortitude saving throw (Same DC as damage that ignited him). Failure means he takes another 1d8 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) A Troll on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the Troll another save with a +4 bonus. Rolling in wet, soggy mud permits the Troll another save with a +6 bonus.

Troll #2 has taken 67 points damage total so far, the first 37 of which cannot be regenerated. (New Hit Pt Max = 26)
Troll #2 = Unconscious, burning, not regenerating. [-4]


The lightning is stronger this time around, and the Troll screams in terror as the white-hot bolt ignites his skin! The flames engulf him far more quickly than they would a normal person, immolating him almost instantly. With a gurgling scream, the Troll collapses into the wet, soggy clay, still burning.

GM:
On Troll's next turn, he will get another Fort Save, DC 24. His roll will be 1d20+17. If he fails, he will take MAX potential fire damage (8 pts.) which will destroy him. If he succeeds, he will cease burning, and start regenerating, although regeneration won't kick in until his NEXT turn. (OTTER Rule: Trolls that take fire damage while unconscious always take the maximum amount possible from the given attack source.)


GM:
Current Positions:

00-Muddy-Road-Battle-Base-Map-004g.png


KLEBORN: It's your turn! What do you do?
 
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Tellerian Hawke

Defender of Oerth
Kleborn's Turn

Kleborn looks at the Ogre, and smiles, saying: "Here we go, again. Let's dance, you and I."

As he attacks the Ogre, Kleborn gives Thallok a knowing wink.

GM: These are Kleborn's actions as per instructions I received via Facebook Messenger.


GM:
Kleborn Base Attacks: +12 / +7
Prayer & Song: +3
Total: +15/+10
Attack #1: 28 (Hit); Damage = 18 pts.
Attack #2: 25 (Hit); Damage = 14 pts.
Total Damage: 32 pts.
Total Damage Taken By Ogre So Far: 32+11+25 = 68 pts.


Kleborn watches his opponent carefully, noting the gait with which he moves, and how far a distance he covers with each step; staying half-a-step out of his opponent's reach, he is able to glide in at two opportune moments, to deliver serious stab wounds to the Ogre's mid-section. These blows would have killed two normal men, but the Ogre remains standing, through sheer force of will, and raw constitution, born of Giant-kin.

GM:
Giant Leader continues to bleed out. [-6]


GM:
Kraddock bleeds out and dies. [-10]
Orc #5 continues to bleed out. [-1]
Orc #6 continues to bleed out. [-5]
All other Orcs are dead, except Orc #4.


Orc #4 swings his sword wildly at Thallok, screaming in Orcish about him being a traitor!

GM:
Attack #1: 17 (Hit); Damage = 10 pts.


Orc #4 brings his Falchion down hard on Thallok's shoulder, but not hard enough; the blade fails to penetrate the mail shirt, although the strike is quite painful, coming close (but failing to) fracture Thallok's clavicle.

GM:
Thallok has taken 10 pts. of damage.


GM:
Positions have not changed since the previous map.



SYLVAR: It's your turn! What do you do?
 
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Sylvar B.

Explorer
Sylvar trudges through the mud and get the Orc within reach if his Naginata. Sylvar stabs the Orc through the gap separating Thallok and Kleborn.
 
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Tellerian Hawke

Defender of Oerth
Sylvar's Charge!

Sylvar charges the Orc with a calm, relentless sense of urgency, borne not of fury, but of necessity. This battle MUST END.

GM:
Sylvar base attack: +9
Charging: +2
Prayer & Song: +3
Total Modifier: +14
Roll: (6) + 14 = Hits 20 AC.

Orc #4:
Base AC: 16
Partial (Soft) Cover: +4
Total AC: 20

Sylvar hits!
Base Damage: 7 pts.
Prayer & Song: +3
Total Damage: 10 pts.
Orc #4 has taken a total of 25 pts. damage.
Orc #4 is unconscious and bleeding out. [-3 Hit Pts.]

Concentration Check, DC 15: (28) Success. Sylvar's song does not stop.


Sylvar almost fails to exploit the gap, but the momentum of his charge allows him enough speed to do so. Slogging through the mud, he nearly knocks Vale down in his zeal to finish off the Orc; Sylvar expertly guides the half of his Naginata between the moving bodies of his friends, and finds the Orc's abdomen, the razor sharp blade pushing through and bursting the chain links, opening the Orc's belly, and spilling his blood. The Orc crumples to the ground in a heap, bleeding out in the rain and mud. All the while, Sylvar continues to sing, making up lyrics on the fly about the valiant heroes, vanquishing the evil, militant Giants and their cronies.

GM:
Current Positions:


00-Muddy-Road-Battle-Base-Map-005.png



VALE: It's your turn! What do you do?
 

Tellerian Hawke

Defender of Oerth
A Comrade Is Saved From Certain Doom!

Vale steps forward, gritting his teeth, and brandishing his axe.

The axe vocalizes its pleasure, saying:
"Your rage will serve no purpose, you vile, smelly oaf!"

GM:
These are Vale's actions, as per his instructions on Facebook Messenger.



GM:

00-Meeting-001.png


GM:
The Ogre has taken a total of 68+17 = 85 Pts. Damage.
The Ogre is still standing, on rage alone.


Vale buries the blade of his axe into the Ogre's thigh, spraying blood everywhere! The Ogre screams in pain, but remains standing.

GM:
Troll #1: Unconscious, regenerating [-12]

Troll #2: Fort Save, DC 24: (26) Success. The Troll's skin ceases to burn, doused by the soggy conditions.
Troll #2: Unconscious, regenerating [-4]


The second Troll ceases to burn, the flames extinguished by the wet conditions. Both Trolls are still out of action, but both are now on the mend, and will not remain down for long.

The Ogre focuses his wrath on the Dwarf in front of him, the pain of the axe bite fresh in his mind. He mutters something in Giant, and attacks!

[sblock=If you speak Giant...] "Die, Dwarf!"[/sblock]

GM:

RETROACTIVE CHANGE: The Ogre must roll DC 14 Reflex Save to avoid falling from Sylvar's Grease spell.
Ogre Reflex: 1d20+2
w/Prayer: (-1) = 1d20+1
Result: (5) Fail.

[sblock=Here's what would have happened, had the Ogre not fallen:]
Vale: Normal AC = 14; vs. Giants = AC: 18 (Dwarven Racial.)
Ogre Attack = +18 / +13 Base
Prayer: +17 / +12 (-1 Penalty from Vale's spell)
Calling 4 pts. of Power Attack: +13 / +8 (Which gives +8 damage.)
Attack rolls:
Attack #1: (23) Hit; Damage = 32 pts.
Attack #2: (26) Hit; Damage = 32 pts.
Total Damage: 64 pts.
Vale's Hit Pts. = 53; Vale is at -11 [Dead]
[/sblock]

The Ogre tries to attack Vale, but instead, slips and falls on his rump, plopping unceremoniously into the wet mud.

[sblock=What I originally wrote, before I realized that the Ogre had not yet rolled his save vs. Grease.]
The Ogre brings his club down HARD on Vale, striking him in the head, crushing his helmet, which in turn badly mutilates Vale's face. Vale wobbles from the massive blow, clearly stunned to have been hit so hard. The Ogre screams in victory as he follows up with an equally vicious blow to the chest, which crushes Vale's ribcage, sending bone splinters into his heart, and knocking him backwards five feet, where he thunks into the mud in a dead heap.

GM:
Wow. I'm so sorry, dude. Vale is dead. ***STUNNED SILENCE***


As Vale slumps to the ground, his axe lets out a wail of agony! "Noooo!"

DEWYDD: YOUR COMRADE HAS FALLEN!! WHAT DO YOU DO?!?
[/sblock]

GM:
Current Positions:


00-Muddy-Road-Battle-Base-Map-005a.png


DEWYDD: It's your turn! For some reason, you feel a burning malevolence toward the Ogre who just fell. What do you do?
 
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Tellerian Hawke

Defender of Oerth
Dewydd Mops Up

Dewydd turns his attention toward the fallen Ogre.

GM:
Posting for Dewydd as per Facebook Messenger request.


GM:
Attack #1: 19 (Hit); Damage = 20 pts.
[Ogre dies; -10 Hit Pts.]
Attack #2: 29 (Hit); Damage = N/A.
Attack #3: 10 (Hit); Damage = N/A.


Dewydd brings his sword blade down at a diagonal angle, catching the prone Ogre just below the left knee, severing the lower half of that appendage. The Ogre screams and squirms violently on the ground, quickly losing blood from the grievous wound. As he is bleeding out and dying, Dewydd stabs him twice more, once in the groin, and once in the gut, but by that time, the Ogre has ceased to move, scream, or even breathe; the Ogre is dead.

GM:
DM Adhoc: I'm doing this to speed things along.


As the Ogre breathes his last, Lathir steps forward, pouring a flask of oil out on Troll #1's body, and lighting it. He then tosses another flask to Dewydd, who steps forward and does the same to Troll #2; both Trolls burn to cinders in a matter of minutes, despite the soggy conditions. Oil and water simply don't mix, and neither do Trolls and fire.

As the party watches the Trolls burn, the other Orcs, Ogres, and Giants bleed out and die. The battle has ended. There is now loot to be had.

EVERYONE: What do you do?
 

Sylvar B.

Explorer
Sylvar stops singing and takes a drink from his waterskin. Then addresses everyone: I am glad this battle went as well as it did. Honestly I was concerned that it would go badly for us. If possible it may be wise to dispose of these bodies in some way or we may bring others down on us. Other wise we should vacate the area quickly. We should also find a place to rest for the evening. I propose that we find a way out of this canyon and follow this road in the same direction that the caravan was going. Perhaps there is a friendly settlement nearby.
Sylvar turns to Tam Tam You stood valiantly in battle with us Tam. I was wrong about you, you have my trust and my allegiance.

Sylvar walks over to Thallok and heals him of his battle wounds
OOC: 2d8+9 Result was 16, posted in Rolz
 
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Waynan

Adventurer
Though this is far from Tam-Tam's first encounter with mortal conflict and death, Tam-Tam has to take a breath for a moment, realizing what manner of adventurers has taken him in. A feeling of littleness, having nothing to do with his physical stature, falls upon him. But then, he remembers felling the giant with his two, tiny darts, even if the real heroes had done most of the preliminary damage. When he saw the giant fall, he even entertained the thought: "The bigger they are, the harder they fall.", remembering how even a tiny mosquito, can cause a great sickness, uncommon as that occurs, and even death.

And then came Sylvar's words of praise and comraderie; each word sealing away anymore doubts about his place in this band of adventuring souls.

He also knew, that he had seen some hefty purses on those giants and ogres. Surely some treasure, or treasures, were to be had.

Tam-Tam strolls to the body of the giant (Giant #2) he helped slay, despite coming closer to the sickening stench of burning troll-flesh.

As he approaches the giant's corpse, Tam-Tam murmurs to himself; "Let's see what there is to find."
 
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