The Best Laid Plans of the Band of Brothers...and The Axe...Who Sometimes Should STFU.
Of the wounded horses, their conditions are:
Horse #1: -2 [unconscious, bleeding out]
Horse #2: 0 [unconscious, stable]
Horse #3: 0 [unconscious, stable]
Horse #4: -1 [unconscious, bleeding out]
GM: |
These are Light Draft Horses. They have the same stats as Light Warhorses, except that they are not trained for combat. Each of these horses has 22 hit points when they are at full health. Thus, they will need a total of 91 points worth of healing. Any less than that, and their max load and overland speed will decrease by a relative percentage.
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Vale's Axe speaks up: "I ain't deaf, ya know. I know you fellows realize that the rest of these cretins are based somewhere in the North. And yet, what do I hear? I hear the lot of you planning to trundle off South, like a bunch of sod-busters headed to market. You might as well trade in your swords for plowshares right now, and be done with it! ...Vale, my boy, surely you aren't going along with this? Please tell me you have a spine left? Please tell me that you're not going to turn a blind eye like the rest of these cowardly misfits?"
EVERYONE: What do you do?
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First things first. Val, be silent for a moment. These animals require assistance. We will have our chance to 'beat the children' soon enough. ~
Vale moves to heal the horses, first the bleeding out horses to make them stable, and then the stable horses. He calms them. "
There, there. I know this hurts. I shall endeavor to make it better."
OOC:
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Using spell or spell slots: Healing Cure Serious Wounds (x2) 19, 20; Cure Moderate Wounds (x1) 19; Cure Light Wounds (x2) 11, 9
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"
Lathir, good fellow, would you kindly lend a light touch to bring our four-legged friends back to us. Perhaps you can speak with them to find out more? "
Vale continues to sooth the horses.
OOC:
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Handle Animal Skill = 15
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"
Gents, my loquacious blade has a point, even if his diplomatic skills leave much to be desired. Elf, I hear ye. We need to collect ourselves. It has been a most mind-numbing day of battle and adventure. We acquired more than our share of spoils, and we have lost a comrade. I think we need to regroup, and we should do so out of this canyon. However, I do not wish to move into the human lands. What we have acquired will be contested, and we will become lost in another kind of trap, whether we take the ogres' and orcs' gear or not. I'd remind you, what shall we do with Thallock? It isn't as if he would be treated as a friend. This is likely the last leg of the caravan route. It's a long walk with little upside. I believe we should move north until we move out of this canyon. Let's seek higher ground where we can camp unnoticed away from this road. We can wake in the morn, and from there map out our approach. Perhaps we can continue these tactics. Eventually, they could bring a larger force, and we can slip behind them. The humans will likely expect this caravan. When it comes up missing, they will send their own forces. It might serve our purpose that they engage these brigands at our backs."
OOC:
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DM: Is there any clear indication of which direction would be the quickest out of the canyon, direction notwithstanding?
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"
Thallock, I have wanted to ask you a question the last hour or so. I did not encounter them myself, but Sylar, Lathir, and Dewydd were among those who encountered manticore-mounted fiendish orcs moving along a route east of Caltaran, between the main Dyvers road and the sea. Would you know what these were up to, and if so, might we encounter them here?"
After using his healing spells to help and calm the horses, Vale throws his back into settling the barrels, bolt of cloth, spices, armor, and weapons. He then bags the coins, and he separates what appear to be magic items from the rest of the loot.
He culls some of the gear out of the rest, including the
9 Normal Quality Javelins [Large-sized] from the Ogres, which he places one in each of the bodies of the elves and humans, and praying, "
Rest easy and forgive my transgression, as I desire to deceive the evil who did this to you. May you rest in peace, and in the knowledge that you are not forgotten, and you will continue to be avenged." He culls the
3 Normal Quality Greatclubs [Large-sized] from the Ogres and the
3 Poor Quality Hide Armors [Large-sized] from the Ogres also, leaving them in a pile next to the canyon wall.
"
This rubbish will slow us down." Before tossing the hide armor, he removes all of the straps for it, and cobbles together undamaged and partially damaged saddlebags for the horses. "
Hopefully, two horses should be enough to pull the wagon, so the other two horses can carry some additional rations."
Vale moves quickly to pack the wagon and horses carefully. After all, he was a military quartermaster. This isn't his first attempt at moving much with little.
OOC:
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Military Quartermaster: #1d20+9=15
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