What The Party Discovers...
In response to Vale's first question, the giant corpse says, [sblock=A Bunch of Gibberish Unless You Speak Giant]
"Our main mission was to pretend to be escorting these merchants safely through Nosnra's territory. They came to Nosnra and paid him for safe passage, but when he saw how rich they were, he decided he wanted all of their treasure. We were under orders to ambush them when we found a good, out-of-the-way spot."[/sblock]
In response to the second question, the corpse says, [sblock=More Giant Gibberish]
"Our fort is at the Northern end of the Canyon, about two miles past the Overlook Cut-Off."[/sblock]
In response to the third question, the corpse says, [sblock=More Blubbering In The Giant Tongue]
"There are over 50 giants, and 30 Ogres in Nosnra's tribe, along with some other giants that he hired to help him in the mines. The Great Orc Mak has also sent over 100 of his troops to aid us; Nosnra also has many Orc slaves, a gift from The Mak. The slaves are followers of Marek who would not join the True Cause. Nosnra has an alliance with the Skullseeker Bugbear Tribe, which is over 50 warriors strong. The Trolls of the Armbreaker Tribe also swear allegiance to Nosnra, and there are at least 20 of them. Their leader, Brunk, is the strongest Troll I have ever seen. Nosnra is also allied with a Dark Elf Wizard, named Quinnlan, whom he seems to trust. He recently gave Quinnlan his own giantess harem, although I am not sure what that little, scrawny Elf plans to do with such fine, large women. He's the size of a baby compared to them."[/sblock]
GM: |
NOTE: Since I am assuming that either Vale or Dewydd (both of whom speak Giant) will translate, it's OK to look at the hidden text. It's hidden mainly for roleplay purposes, to remind the players who don't speak Giant that they are relying on their comrades to translate for them.
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After questioning the corpse, the party heads North, looking for the switchback that leads to the overlook; by the time the party can find the switchback, it's pitch dark; the trail is discovered by one of the party members who possesses Darkvision.
GM: |
It doesn't really matter who; at random, I will say that Vale makes the discovery.
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It takes about another hour to navigate safely to the top of the ravine, along the narrow switchback. The top of the ravine is heavily forested, and hilly. Around what the party estimates to be 10:00 pm, after steadily ascending a low-grade incline, you all reach the edge of the overlook. The tree cover extends right to the edge of the cliff. The overlook is a cliff that is about 90 feet above the canyon floor. The fortress is below the overlook, about 100 yards distant. Forested hills surround the fort on all sides, which is not strategically the best location, although a siege of this place would require a massive army, especially considering the size of the palisade which surrounds it. You estimate that without the wagon, you could make it down the incline, down the switchback, back to the ravine floor, in about 20 minutes. Then you'd have two miles of straight travel until you came to the fort. The other alternative, of course, is to use Dewydd's ring to drop down the edge of the cliff. Doing so during the morning hours just after sunrise would put the party in the shadow of the palisade, providing an adequately safe avenue of approach.
Val says, "Well, I don't see any spiders. You should probably get some rest, my boy. You'll need it, come morning. This looks like a good spot to make a camp."
EVERYONE: What do you do?