Aldern Foxglove
First Post
Another Living Pathfinder tale of daring do! Will the dastardly Aldern Foxglove *twirls his moustache* succeed in killing more of E'n's aspiring heroes, or will the adventurers overcome the odds to triumph!
Judge: HolyMan
DM: Aldern Foxglove
Heroes:
Amadeus Falkner: Human 1st Level Cavalier
Borric Hawkins: Human 2nd Level Fighter
Orlando Furioso: Human 2nd Level Rogue
Sylvain Marana: Human 2nd Level Witch
Guy Ledo: Human 1st Level Inquisitor
Zelena Andu: Gnome 2nd Level Cleric/Bard
[sblock=XP]
Encounter 1: Gorged Grindylows = 267 XP each.
Encounter 2: Mean Little Frogs = 267 XP each
Encounter 3: Crooked Eels = 300 XP each
Encounter 4: Fish in a Barrel = 267 XP each
[/sblock]
[sblock=Time XP]
As of March 13th 64 days
[/sblock]
[sblock=XP Totals]
As of March 9th 2011
[/sblock]
[sblock=Treasure]
Each character Receives a 50gp "advance" from from Beppe Handso. However the drunken watch commander forgets this advance so it amount to a bonus.
Encounter 1: Gorged Grindylows
Encounter 2: Mean Little Frogs
Croaker Gang Members
Encounter 3: Crooked Eels
Encounter 4: Fish in a Barrel
[/sblock]
[sblock=Adventure Rules]
[/sblock] [sblock=The Glass Trumpet 2]
[/sblock]
[sblock=Knowledge Local Results]
Ranocchio is the slum district of Venza. It is poor, ill-kept, and many of the houses of the district are in a state of collapse. Most houses are built on timber pilings and what walkways that exist in Ranocchio are rough, narrow planks that give the district its nickname 'Planks'. Many of the volatile young men, meeting one another on the narrow walkways, will duel for right of passage across the planks. It is considered weakness to back down before blood has been shed. The bravos of Ranocchio frequently take their brawling into other districts of the city; they take great offense at the common epithet for a resident of Ranocchio, ‘little frog’, and easily exchange violence for perceived insult.
The most boisterous of the Ranocchio's gangs are the Croakers, a violent outfit, the Crazy Frogs the best thought of of the gangs, and the Eels, who are renowned for controlling a large number of child thieves. There are undoubtedly stronger more professional gangs within the Ranocchio as well, but they tend to keep lower profiles for the most part.
Murders are relatively common in the Ranocchio, but mutilations and signs of torture are not. The districts watch are renowned for their incompetence, and for taking bribes to look the other way. The guard Commander Handso is rumored to be the bastard of a powerful Guild leader, though rumors name several men it does seem likely someone exerted influence to get Handso his current position. [/sblock]
Judge: HolyMan
DM: Aldern Foxglove
Heroes:
Amadeus Falkner: Human 1st Level Cavalier
Borric Hawkins: Human 2nd Level Fighter
Orlando Furioso: Human 2nd Level Rogue
Sylvain Marana: Human 2nd Level Witch
Guy Ledo: Human 1st Level Inquisitor
Zelena Andu: Gnome 2nd Level Cleric/Bard
[sblock=XP]
Encounter 1: Gorged Grindylows = 267 XP each.
Encounter 2: Mean Little Frogs = 267 XP each
Encounter 3: Crooked Eels = 300 XP each
Encounter 4: Fish in a Barrel = 267 XP each
Code:
Amadeus Falkner: 1101
Borric Hawkins: 1101
Orlando "Fury" Furioso: 1101
Sylvain Marana: 1101
Guy "The Duke" Ledo: 1101
Zelena Andu: 1101
[sblock=Time XP]
As of March 13th 64 days
Code:
Amadeus Falkner: 472 (58 days 1st, 6 days 2nd)
Borric Hawkins: 660 (11 days 1st, 53 days 2nd)
Orlando "Fury" Furioso: 804 (39 days 2nd, 25 days at 3rd)
Sylvain Marana: 660 (11 days 1st, 53 days 2nd)
Guy "The Duke" Ledo: 472 (58 days 1st, 6 days 2nd)
Zelena Andu: 728 (58 days 2nd, 6 days 3rd)
[sblock=XP Totals]
As of March 9th 2011
Code:
Amadeus Falkner: 1573
Borric Hawkins: 2945
Orlando "Fury" Furioso: 3963
Sylvain Marana: 2952
Guy "The Duke" Ledo: 1573
Zelena Andu: 3227
[sblock=Treasure]
Each character Receives a 50gp "advance" from from Beppe Handso. However the drunken watch commander forgets this advance so it amount to a bonus.
Encounter 1: Gorged Grindylows
Code:
Total Value: 442.96gp
Share: 73gp 8sp 2cp each
15pp (value 150gp), 12gp, 6sp, 36cp, Thieves Tools 30gp, Elixir of Hiding 250gp
(unidentified).
Code:
Total Value: 2160gp
Individual Share: 360gp
Lorenzo the Basterd
+1 Chainshirt 1250gp, MW Falchion 375gp, Pesh x 3 60gp, Gold Chains 70gp, 5gp,
Stitched Leather Map
Code:
Studded Leather Armor x 5 125gp, Shortbow x 5 150gp, Longsword x 5 75gp,
Light Steel Shield x 5 45gp, Arrows (100) 5gp.
Code:
Total Value: 4336
Individual Share: 722gp 6sp 6cp
Big Fella:
Ring of Protection + 1 2000gp, MW Greatsword 350gp, MW Armored Coat 200gp.
The Juggler (Devargo)
MW Hand Crossbow 400gp, 2 x MW Dagger 604gp, MW Chainshirt 250gp, 2 doses
of Medium Spider Venom (labeled) 300gp, Potion of Expeditious Retreat 50gp, 36gp.
Eel Gang Members
4 x Short Sword 40gp, 4 x Studded Leather 100gp, 60sp
Code:
Total Value: 3600gp
Individual Share: 600gp
MW Heavy Crossbow 350gp, 20 Bolts 1gp, Trident 15gp, 2450gp,
Emerald Brooch 250gp, MW Abacus 50gp, MW Artisans Tools 55gp, Tiara 75gp,
Assorted Jewelery 354gp
[sblock=Adventure Rules]
- In combat you must post your action within 24 hours of your turn coming up. If 24 hours pass then you are considered to be delaying and will be moved down the initiative order, this may happen multiple times. However, it will be relaxed slightly over the holiday period.
- You may post actions out of initiative order if you are reasonably sure nothing up before your turn will effect your actions, your actions will still take place on your initiative count. If your actions are invalidated you will be expected to post a new set.
- If you do not post for a week or more without having informed the DM he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
- If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so.


[sblock=Knowledge Local Results]
Ranocchio is the slum district of Venza. It is poor, ill-kept, and many of the houses of the district are in a state of collapse. Most houses are built on timber pilings and what walkways that exist in Ranocchio are rough, narrow planks that give the district its nickname 'Planks'. Many of the volatile young men, meeting one another on the narrow walkways, will duel for right of passage across the planks. It is considered weakness to back down before blood has been shed. The bravos of Ranocchio frequently take their brawling into other districts of the city; they take great offense at the common epithet for a resident of Ranocchio, ‘little frog’, and easily exchange violence for perceived insult.
The most boisterous of the Ranocchio's gangs are the Croakers, a violent outfit, the Crazy Frogs the best thought of of the gangs, and the Eels, who are renowned for controlling a large number of child thieves. There are undoubtedly stronger more professional gangs within the Ranocchio as well, but they tend to keep lower profiles for the most part.
Murders are relatively common in the Ranocchio, but mutilations and signs of torture are not. The districts watch are renowned for their incompetence, and for taking bribes to look the other way. The guard Commander Handso is rumored to be the bastard of a powerful Guild leader, though rumors name several men it does seem likely someone exerted influence to get Handso his current position. [/sblock]
Last edited: