[LPF] A Soul Indiscretion

The Duke regains consciousness as well
"Ow, good to see you guys pull through again, I'd hate to think of what would happen otherwise, ow"

[sblock=The Duke]Human Inquisitor (Sapo) - 1
Initiative +8 Perception +6

AC 15 (10 T, 14 FF) CMD 17
HP 1/10
Fort +3 Ref +1 Will +4
Combat Reflexes 3
1st Level Spells 1/2

In Hand Meteor Hammer (Fortress) 10ft reach
Conditions Prone[/sblock]
 
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"Someone tortured? i wonder if they can give us some insight into the matter, or perhaps they overheard something..."

Falkner begins to aid Zelena in her search for the key, digging through pockets and bags.
 

As soon as Syl is back on his feet, before the Eel leaders bleed out, Borric asks, "Before these buggers completely die on us, you want to patch one up for interrogation, Syl?"

He is referring to the witch's healing hex while starts searching bodies and retreiving his weapons.

[sblock=Mini Stats]Initiative: +4
AC: 20 (18 without shield, 18 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +5 CMD: 17 Fort: +5 Reflex: +2 Will: +1 (+2 vs. Fear)

Current Weapon in Hand: Shield and Greatsword[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

"Can do, Borric, if you just let me catch my breath," Syl says, checking the juggler to see if he is still alive. If so, he heals him...if not, he moves to the large sword swinger.

OOC: Assuming the rest of the party want one of them to interrogate.
 

"That one and his brother were pretty nasty, eh?" He looks around and goes over and picks Dev's hand crossbow up from the floor. "This might come in useful. Zelena, you got something you need to take care of down below I would suggest you do it quickly. Not sure we're ready to tangle with more of these Eels should they come round." Fury will keep an eye out while the others search.

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2
Initiative: +6 Perception: +5

AC: 16 (14 touch; 12 flat-footed)
HP: 18 Current: 18
CMB: +3 CMD: 17 Fort: +1 Ref: +7 Will: +0

In Hand: rapier[/sblock]
 

Turning to the gnome with a smile, Borric says warmly, "Glad you decided to join us, lass."

He makes sure he has his guisarme ready and there are no weapons available to their prisoner if or when Syl does his thing. Including the others he continues, "If we bring him back, just to be clear, he is going into lockup. There is no intention to let the fooker go."

[sblock=Mini Stats]Initiative: +4
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +5 CMD: 17 Fort: +5 Reflex: +2 Will: +1 (+2 vs. Fear)

Current Weapon in Hand: MWK Guisarme[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

The "patient" open his eyes groggily and peeres up at you...

OOC: I generally play that badguys do not have negative HP unless the party want them to. I don't believe anyone would have got to -10 so you can essentially take your pick of who you revive. I'll post something general now please specify who you revive.


[sblock=Treasure]
Big Fella:
Ring of Protection + 1 2000gp, MW Greatsword 350gp, MW Armored Coat 200gp.

The Juggler (Devargo)
MW Hand Crossbow 400gp, 2 x MW Dagger 604gp, MW Chainshirt 250gp, 2 does of Medium Spider Venom (labeled) 300gp, Potion of Expeditious Retreat 50gp, 36gp.

Eel Gang Members
4 x Short Sword 40gp, 4 x Studded Leather 100gp, 60sp[/sblock]
 

[sblock=OOC]I was sort of expecting Fury and/or Zelena to chime in on whether we should revive one of the eels for questioning. Not being very good at that sort of thing, Borric might end up torturing the miserable sod and send him back below zero HPs.

It was only a suggestion, btw. Sometimes prisoners are more trouble than they are worth. ;)[/sblock]
 

Fury nudges the fellow with his boot. "Hello, sunshine. You've got all of one chance to make it out of this room alive; I've got no problems crushing your throat with the heel of my boot. So listen close: we want the contract."

[sblock=OOC]I'm not too keen about questioning them but we may get some good intel from them if we do. I would suggest Devargo (the smaller one). Seems to me (purely speculation, though) that he'd be smarter and more in the loop of any plots but also more likely to try to trick us.

Do either have the contract on their persons?

And, finally, Fury has enough xp at this point that if time xp were awarded he would become 3rd level. Not sure if time xp was meant to be included in the rule in the first post or not. Also, if it messes with the level of the adventure (I know we still have two first level characters) then I'd be willing to delay Fury's level up.[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2
Initiative: +6 Perception: +5

AC: 16 (14 touch; 12 flat-footed)
HP: 18 Current: 18
CMB: +3 CMD: 17 Fort: +1 Ref: +7 Will: +0

In Hand: rapier[/sblock]
 

"I really do not think we need to revive any of them, information is bound to be the same from what I saw down in the basement." The gnome replies. "Not to mention wanting to deal with any of them alive. Not likely to be grateful or anything. Seems they would rather die then surrender. Strange people out here in the Planks."

((Wonder who cast the spell to heal them... it was not the gnome... ))

((Does Zelena find a key at all?))
 

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