At the end of the prior round, Hiromi failed her saving throw and took an additional [roll0] poison damage.
Jericho steps back and grabs (????) something from his alchemist pack. He fails to ASSIST Urik or Corwin to find the invisible foe
Corwin swings wildly three times but does not think he harmed the demon.
Elkran finds out detect magic sucks. He is aware of only one magic present.**
Urik brushes aside the poison before it can get into his veins. He swings at the space where the demon was twice hitting only the first time.
Hiromi steps away from the place the demon was. Apparently none of her allies know how to help her. (GM: But you can use Medicine on yourself but you must have Healer's Tools and, for poison, you must be trained in Medicine.)
The demon does nothing that alerts you to where it is located.
At the end of this round, Hiromi makes another saving throw DC 15, or she takes [roll1] poison damage is gains the "slow 1" condition. (That means next round, if you are slowed, only take 2 actions instead of 3.) (GM: A vicious poison for 1st level characters.)
I'm not updating the map as only a few people really moved. The action needed to find an invisible target is SEEK.
Your turn.