[LPF] A Soul Indiscretion


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Ready to end teh battle, Syl targets the one remaining Croaker and casts a spell at him. "Run away, little froggie...," he says as he competes the magic.

OOC: Cast Cause Fear. DC 15 Will.
 

With a jibber of terror and the sudden distinct aroma of ammonia the last standing gang member turns tail and flees offering his unprotected back to the group.

OOC: Borric, The Duke, and Zelena get attacks of opportunity.
 
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Zelena watches in shock as the man makes one of the stupidest mistakes she has seen since her run in with the kobolds. He like the kobolds, was offered a chance to live and go free but instead strike out, spelling their own doom.

The gnome calls upon Ral's boon and moves over to poor Fury... (T-6) She places a hand upon the man's chest... "Ral, I ask again for your boon to mend this friend's wounds, that he may continue the fight."

[sblock=Actions]Agile Feet (free action) - ignore all difficult terrain and do not take any penalties for moving through it.
Move to T-6
Cast Cure Light Wounds (convert Protection from Evil) 1d8+1=2 ((Ral is not apparently too happy with Fury... ;) ))[/sblock]
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 13 Touch)
HP: 19 Current: 19
CMB: -1 CMD: 11 Fort: +4 Reflex: +4 Will: +6 (+2 racial saving throw bonus against illusion spells or effects.)

Cleric: 0-Level (DC12) Create Water, Detect Magic, Stablize
1st Level (DC 13) Bless (cast), Protection from Evil (cast), Longstrider(D)
Bard: 0-Level (DC 12) At Will
1st Level (DC13): 3 / 2

Agile Feet (Free Action) 5 / 4 uses per day
Liberation 1/1 rounds per day
Bardsong 6 / 4 rounds per day

Current Weapon in Hand: Long Sword [/sblock]
 

[sblock=Hint]
When everyone made their trek to the Mystic Pearl Fury purchased a Cure Moderate Wounds potion that he slipped into his belt pouch...[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2
Initiative: +6 Perception: +5

AC: 16 (14 touch; 12 flat-footed)
HP: 18 Current: -2 (stable)
CMB: +3 CMD: 17 Fort: +1 Ref: +7 Will: +0

In Hand: rapier[/sblock]
 

OOC: Still waiting to see what happens to the bandit, but...
VICTORY!
Borric, The Duke, and Zelena get attacks of opportunity to see if they can down the fleeing bandit.


[sblock=XP]
Total = 1600 XP
Individual XP = 267[/sblock]

[sblock=Treasure]
Total Value: 2160gp
Individual Share: 360gp

Code:
Lorenzo the Basterd
+1 Chainshirt 1250gp, MW Falchion 375gp, Pesh x 3 60gp, Gold Chains 70gp, 5gp, Stitched Leather Map
Croaker Gang Members
Code:
Studded Leather Armor x 5 125gp, Shortbow x 5 150gp, Longsword x 5 75gp, Light Steel Shield x 5 45gp, Arrows (100) 5gp.
[/sblock]
 
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Seeing that Fury was still very groggy, Syl offered to help Zelena tend to his wounds. "Let me take a crack at him as well, my dear. Remember Fury I can only heal you once per day..."
 

[sblock=Gerald]I took Syl's healing in the previous combat so I've already had the once per day thing. Thanks anyway, though. And he's a little bit past groggy, he's out cold. ;)[/sblock]
 
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Zelena strikes out at the fleeing croaker... and misses ((1d20+2=5 )) With a shrug...

She turns back to Fury... She calls to Ral once again... and a wave of holy energies wash over the party... (( Heals1d6=5 damage ))

She turns to the others... "We should get soon... grab whatever we can... Grab Sleepy here and we can question him somewhere more private."

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 13 Touch)
HP: 19 Current: 19
CMB: -1 CMD: 11 Fort: +4 Reflex: +4 Will: +6 (+2 racial saving throw bonus against illusion spells or effects.)

Cleric: 0-Level (DC12) Create Water, Detect Magic, Stablize
1st Level (DC 13) Bless (cast), Protection from Evil (cast), Longstrider(D)
Bard: 0-Level (DC 12) At Will
1st Level (DC13): 3 / 2

Channel Energy 5 / 2
Agile Feet (Free Action) 5 / 4 uses per day
Liberation 1/1 rounds per day
Bardsong 6 / 4 rounds per day

Current Weapon in Hand: Long Sword [/sblock]
 


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