[LPF] A Soul Indiscretion

The gnome moves through the storage room and into the kitchen...

((moves to C2 if I have already used one move action I only have 30 ft of movement left. If I am still able to move, she moves to B-6 at the curtain thingy... ))
 

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OOC: The Duke is up!
Followed by Fury!


ASoulIndiscretionMap3j.jpg
 

The Duke will move diagonally up to G-8 and then attempt to vault the table at H-8 to end up at I-8.

The Duke will then flick his hammer at the juggler.

The Duke will stand up from his horribly executed maneuver.

[sblock=TheDuke]Human Inquisitor (Sapo) - 1
Initiative +8 Perception +6

AC 15 (10 T, 14 FF) CMD 17
HP 10/10
Fort +3 Ref +1 Will +4
Combat Reflexes 3
1st Level Spells 1/2

In Hand Meteor Hammer (Fortress) 10ft reach
Conditions
[/sblock]
 


Syl moves into the room at F9. He easily spies Thug 2 and casts a spell at his direction. "You scared of snakes, punk?"


OOC: Cast Cause Fear. I figure everyone is scared of snakes! DC Will 15.
 

Fury, Human male Rogue

Fury grins down at the thug below him. "Your mates are dying like flies. I won't send your soul to hell today if you sign a little contract I have here..." He flicks the tip of his rapier towards the thug barely pricking the fellow's shoulder and drawing a line of blood across it.

[sblock=Actions]Fury
Move: -
Standard: attack rogue #2[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2
Initiative: +6 Perception: +5

AC: 16 (14 touch; 12 flat-footed)
HP: 18 Current: 18
CMB: +3 CMD: 17 Fort: +1 Ref: +7 Will: +0

In Hand: rapier[/sblock]
 
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The thug's mouth drops open and he begin to tremble and cower, muttering, "Snakes, snakes, you are all made of snakes... oh gods! Farino protect me!"

OOC: Falkner is up!


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The juggler scowls and dashes forward dropping his crossbow as two beautiful knives flash into his hands, he tumbles effortlessly past The Duke's great hammer and flips in the air to land gracefully upon the table! Once there a dagger blurs towards The Duke sinking into the tender flesh between his shoulder blades!

From upstairs there comes the thump of heavy feet...

OOC: The Duke takes 9 damage!
Borric is up!


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OOC: If Thug 2 is going to provoke an AoO from Borric when he runs away, I want to delay until after the thug's Initiative (I think he is next). If cover is going to prevent that then I won't delay. But this is Borric's turn regardless.

Borric taunts the juggler, "Welcome back dung for brains!"

He swings the polearm around and hooks the guy's ankle to drag him down. "Now! Duke, shift over and flank him. Don't let the fook back up! You two Cap'n after you deal with that one you are playing with there."

[sblock=Actions]Standard Action: Improved Trip on Juggler; 1d20+8=26 I added the +1 for MWK weapon, does it count?
Move Action: Move to D-8
Free Action:
Talking[/sblock][sblock=Mini Stats]Initiative: +4
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +5 CMD: 17 Fort: +5 Reflex: +2 Will: +1 (+2 vs. Fear)

Current Weapon in Hand: Guisarme[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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