I agree ... oh crap is the correct response!Oh Crap....
Lets see if we can live through this one ...
I agree ... oh crap is the correct response!Oh Crap....
Unfortunately, not.@ stonegod, I'm assuming that AP usage would not have helped Marot with the paralyzation?
I'm hoping that Avron can retreat past Ashlyn to the stairs (The G-statue doesn't get any AoO's this round), and I'm hoping that Marot can make his save, take a 5ft step, and get us all out of here ... otherwise things might go really badly.OOC: He gets to make save each round. Which I roll. Exciting it isn'tOOC: I think Marot's only possible action is to drool.
If I recall correctly, a standing start 10ft long jump is a DC20 jump check ... long odds for Jarrith with his skill in jumping ... not that lack of skill has stopped any of us before.(OOC: If I can jump into an occupied space and then pass through it to finish my move in an unoccupied one, Jarrith will leap into Tessa's square on the way to stopping on the stair at C6. And if by some chance the invisible creature that attacked Ladreth is on this section of the stair, as opposed to the section beneath Khensu and Ladreth at AB7... then I will try to find and attack an invisible target.)
Avron needs to stand (he's prone). Marot saves as a full round action as per the spell, so no bampfing.I'm hoping that Avron can retreat past Ashlyn to the stairs (The G-statue doesn't get any AoO's this round), and I'm hoping that Marot can make his save, take a 5ft step, and get us all out of here ... otherwise things might go really badly.
Ouch ... didn't realize that ... Well, that just made survival a little harder. Lets hope the dice gods are really kind to Marot then ... with a bit of luck he might still survive, but we're really gonna have to work it.Avron needs to stand (he's prone). Marot saves as a full round action as per the spell, so no bampfing.