stonegod's Expedition to Castle Ravenloft: Ch. III [OOC] (Completed)


log in or register to remove this ad

Grrr. Was at least hoping to be able to touch Ashlyn and Avron and get us the h#ll out of dodge, or at least Avron and myself to the stairwell.

But full round saves >> Marot.
 


@EvolutionKB: Congrats on the new house. Hope the move went well. :D

A couple of details:
- note that Ashlyn is currently standing in E'3' so it might be difficult for Avron to move there ;)
- just to be certain that's it not an oversight on your part, I believe you still have a standard action available (you've used a move action to stand, and a free action to take a step).
- and in case you missed it, stonegod mentioned here that Avron should know something that might help us with the current situation. I'm not sure what he's referring to but I would guess he's referring to the notes here.

Hope that's useful ;)
 
Last edited:




[sblock=stonegod]I assume that using an AP to avoid the chains in round 2 wasn't possible for Ashlyn?

Also, I'm a bit confused by the chains. I noticed that they seem to require a save so I was wondering are the chains some sort of attack, or are they some sort of area effect?[/sblock]
 
Last edited:

I assume that using an AP to avoid the chains in round 2 wasn't possible for Ashlyn?
Rolling a 2 doesn't leave you much room for an AP, especially when not a rogue.

Also, I'm a bit confused by the chains. I noticed that they seem to require a save so I was wondering are the chains some sort of attack, or are they some sort of area effect?[/sblock]
They form a whirlwind of chains around it that moves with it. It is an area affect (close burst 1 in 4E speak) that require a save. They also will threaten anyone that attacks it in melee.
 

Rolling a 2 doesn't leave you much room for an AP, especially when not a rogue.
Yeah ... Ashlyn has good saves but 1's and 2's are still not much fun ... except from the DM's point of view ;)

They form a whirlwind of chains around it that moves with it. It is an area affect (close burst 1 in 4E speak) that require a save. They also will threaten anyone that attacks it in melee.
Ok ... thanks
 

Remove ads

Top