Endur's Return to the Temple of Elemental Evil


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"So, we stay here, heal up a bit, then perhaps do a bit of further exploring? Cautiously of course. However, I am of the opinion that we may need to use some of the healing potions and scrolls now, or at least soon. I am not in the very best of shape, and everyone else isn't much better. I would hate to be caught in an ambush tonight or sometime soon with the group in this condition," Craven says thoughtfully.
 

current status:
Belaver (-7)
Craven (-12)
Kerwyn (-5)
Raner (-29)

(I need guard locations and rotation, light sources, and whether doors are open or closed and how they are secured if closed).
 

"You do have a point, Craven. I guess we can use some of the potions and the scroll. It's good that we only have to concentrate on watching two doors. And I think we have managed to clear the other side of the moathouse completely.", Lylamwyn says.

"Judging from the magical aura, the Broach we found from the Gnoll is probably some kind of protective item too, so somebody might want to wear it just in case."
 
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Lenya

“The more heavily wounded, especially Raner, should stay safe in the small room, door only half-shut, just in case; the rest of us will take turns standing guard here in the big room. We'll leave some of the healing potions with the wounded, so they can drink them, if needed. I wouldn't waste them now, they might safe our lives later. We lost too many already! And so far, the cultists rather seem to keep to themselves than risk an attack. However, we need to consider, that the cultists might come back here, with all the stuff in this box, that's certainly one of the rooms they frequent, don't you think? Didn't the cultist, who was with the skeletons, roll up a bunch of items in a blanket. Might very well have been these. So, chances are, she will come back here! We need to block the eastern door, the one with the corridor behind it according to the map. There are enough weapons around to use as door spikes, and we could put the bed in front of it, too. We'll place the lantern into the center, so it illuminates the corridors as well. Raner will not have any shift, Belaver with Neshi and myself will take the first watch, Lylamwyn and Toriah the second, and Craven and Kerwyn the last, always in this room, so we can also keep an eye onto the sleeping chamber. Other than that, we could maybe drop a pile of weapons and armor from the gnolls and skeletons along the corridor in the north and the oddly shaped room to the west to make it difficult to sneak that way, in case we missed another secret passage. What do you think?”
 
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"All except leaving weapons and armor in the corridor. Let us not arm our enemies. Trash should do just as well, but otherwise your plan seems sound Lenya," Craven says.
 


While Lylamwyn and Toriah are on watch, they suddenly see a snake slithering towards them from the bed in front of the blocked door. The snake somehow must have slipped past or around the door. (The snake is not as large as the sleeping Neshi).
Round 1 Initiative
15: Lylamwyn aims his crossbow and shoots the snake in the head, killing it instantly (20+, 14+ confirms critical, dmg 9)
15: Snake dies.
7: Toriah
 
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*Only a snake? I doubt they live here naturally, so it should be send by the cultists, but that doesn't make much sense unless they're trusting this thing to poison us all, or something is wrong. I wonder if I should wake up the others. No. Not yet.*

Lylamwyn takes a shot at the snake with his crossbow, while moving slightly away from it. He keeps an eye on both of the doors, because he fears that the snake is just a distraction.

OOC: I bet my money on some gargantuan, shape-shifting monster of doom.
 

Lylamwyn and Toriah hear a pounding at the door, as someone(s) attempts to force the door open.

Round 2:
15: Lylamwyn loads his crossbow while yelling to alert the rest of the party.
7: Toriah delays and fires his crossbow as soon as he sees one of the cultists (15+4 = 19 miss), but his bolt bounces harmlessly off the heavily armored cultist.
4: Cultists pound on the door and open it (strength check 18+1+2=21), forcing the bed aside
 
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