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Endur's Return to the Temple of Elemental Evil

Lenya

Since others will be carrying her stuff, Lenya will gladly carry a torch for them, if she can handle it with her current strength.

“They have nowhere to run, we'll hunt them down, but let us be careful, so we don't run into a trap!”

Lenya will stay in a safe position, where she is most useful to the group, working her magic unhindered.
 

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Somewhere else

Night time

The wagons are circled around a fire, for protection.

The protection wasn't enough.

Orcs prowl the encampment, looting and pillaging.

The defenders were slain or taken prisoner.

In the middle of the camp, stands a creature of darkness.

Seven feet tall. Black as night. Covered in spikes and horns.

The humanoid shaped creature of darkness holds one of the prisoners in its hand by the neck.

The prisoner gasps out, "We're on a peaceful ... diplomatic mission."

A deep voice emerges from the creature (or maybe there is a person inside the creature) saying,

"If this is a diplomatic mission, where is the ambassador?"
 
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Initiative Round 3
25: Kerwyn moves forward, following Craven and Raner
22: Neshi guards Belaver.
20: Lenya moves forward while carrying a heavy torch, catching up to Raner
19: Belaver guards Festrath
19: Toriah moves forward with Kerwyn
10: Lylamwyn moves foward after Toriah
8: The Two Ghasts keep on running
7: Raner catches up to Craven
2: Craven runs through the catacombs, unable to see, but following the sounds of the fleeing Ghasts and stumbling through the darkness. There are openings and branching tunnels in every direction. But you think you are still following the ghasts.

Rough party order in the tunnel:
1: Craven (dark, can't see but can hear ghasts, 30 to 60' behind ghasts)
2: (30' to 60' behind Craven, darkvision, can't see Craven, but can hear him) Raner
3: Kerwyn (5' behind Raner)
4: Toriah (5' behind Kerwyn)
5: Lenya with Torch (5' behind Toriah)
6: Lylamwyn (5' behind Lenya)
 

After a minute of chasing through the dark (and stumbling through the darkness for Craven), the rest of the party catches up to Craven. Craven has lost the sounds of the running ghouls once he entered a large rough hewn cavern.

The flickering light of Lenya's torch makes this cave look particularly strange.

This cave seems cut at strange angles, creating disturbing shadows, and wierd seemingly impossible bends and curves. The stone is a cloudy purple color. Rising from floor to ceiling is a tall, four-sided column, natural but extensively carved so that each side supports a different graven image. Before the column is an altar made of dull, porous slightly corroded black rock, sitting atop a 1-foot high platform of black stone speckled with violet. The room is cold -- a soul numbing chill that grips one's very heart, as well as one's sanity. It is a fact, rather than a mere judgment, that this is an evil place.

The four-sided column looks identical to the one you found in the room with the shaft, except this column is three times the size (9' tall instead of 3' tall).

Lenya detects moderate magic on the column (the column in the shaft area had lingering magic), she detects a strong magical aura all around you in the catacombs (there was also a strong aura of magic all around you in the shaft), and is stunned by the overshelmingly powerful magical aura of the altar.

Craven detects a lingering aura of evil on the column, a strong aura of evil all around you in the catacombs (there was also a strong aura of evil all around you in the shaft), and is stunned by the overwhelming aura of evil from the altar.

Kerwyn, thanks to his magical glasses, realizes that there are tiny differences between this four-sided column and the one in the shaft. Almost before the others realize what he is doing, Kerwyn touches the carved hilt of the sword of the black carved armored warrior, pulls, and a hidden drawer is revealed. Kerwyn pulls out a small black sphere that radiates a magical aura of moderate strength (the magical item that Lenya detected in the column and identical to a black sphere you found earlier in the chest).

Searching the other three sides of the column, Kerwyn and Toriah find three more hidden drawers. On the green robed and masked man, Kerwyn and Toriah find a skin-covered black drum. On the red hooded man wearing high boots and a doublet, they find a set of silver chimes. On the indigo robed man covered in strange sigils (still impossible for Lylamwyn to read), they find a bronze brazier and three chunks of incense. The items in the other three drawers do not radiate magic.
 



Lenya

“Good job, Kerwyn!” Lenya comments the finding of the black sphere. “I wonder what all these items are good for, but it's surely better, if we have them secured, instead of having them here in this place.”
 

Craven was attempting to breathe shallowly in this evil place, though his body demanded great gasps of air after running through darkened corridors in heavy armor. He almost blacked out for a minute before he settled for steady breaths in and out of his nose. "Whether the items are evil or not, perhaps my temple could assist in discovering their purpose. It is possible they are not... or that if they are, they could be converted to good purposes. At least they can be properly destroyed if they could not be redeemed," Craven says after he catches his breath.

He pauses for a minute, taking in the terrible beauty of the evil column, bile rising in his throat. I just ran in here, in the dark, blindly and stupidly as any green recruit. That was an idiotic thing you did. You could have fallen into a pit and ended up as ghoul food, or worse, your companions could of, Craven thinks to himself, color rising in his cheeks. Come on, say it you great fool.

"I must apologize for running in here. It was a stupid thing to put all of you as well as myself in unknown danger. We don't know a fraction of what we must yet to put this evil to rest, and we will not learn it if I'm charging off into the darkness. I beg forgiveness," Craven says finally, going to one knee and bowing his head. Even if the others didn't realize the danger they were in, he should have. It was only honorable to ask for their forgiveness for his nearly fatal blunder.
 

King Belvor's Noble Council
The Royal Court of Furyondy

Five of the chairs are filled. The King's chair is empty, as it has been ever since Prince Thrommel was lost at the battle of Emridy Meadows, and the King was drained of interest in governing. Likewise, the Marshall's chair is also empty, even though Furyondy has no shortage of able generals, for the King has never appointed a replacement for his son, hoping against hope that his son may return some day.

Baroness Scheredenn of Littleberg is speaking. "The separatists in Veluna are watching our every action. How we react to this 'King Urthgan of the Kron Hills' is a matter of critical importance! The separatists will seize upon any pretext to avoid joining Veluna and Furyondy as one nation."

Sir Radiur Nelonshir of Kalinstren responds, "Officially, neither the Kron Hills nor the City of Verbobonc are under the dominion of our Royal Majesty. The Gnomes paid taxes to Viscount Langard of Verbobonc. Their announcement that they will no longer pay taxes to the Viscount is not our concern. This is a problem for Verbobonc."

Toj Remarukus of Willip adds, "Yet Verbobonc and Veluna both look to our leadership and example. It was a good action, I think, for the Baroness's husband to send Cerenelly as our ambassador to the Gnome King Urthgan of the Kron Hills. If anyone could persuade King Urthgan of the wisdom of reconcillation, it would be Cerenelly."

Baroness Scheredenn of Littleberg is speaking. "Thank you. But what if the Gnomes ignore Cerenelly? The Gnomish Trade Federation of the Kron Hills is preaching that 'Taxes are Evil.' The foolishness that begins in the Kron Hills may breed fanaticism and intransigence. If civil war breaks out between Verbobonc and the Kron Hills, can we afford to not take a side? The Gnomes may be short, but they can be very obstinant."
 
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Toriah looks uncomfortable at Craven's display. He glances at the others before motioning for Craven to stand. "Tha's wha' y' have companions for!" he says, trying to be cheerful and joking, though Craven's actions combined with the cold evil of the place have shaken him. "We're there t' help you fight th' dangers an' darknesses. You don' need t' ask forgiveness." He tries to smile reassuringly.
 

Into the Woods

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